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written in Cuda
Clear filter
[ARCHIVED] Cooperative primitives for CUDA C++. See https://github.com/NVIDIA/cccl
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
code to train a neural network to align pairs of shapes without needing ground truth warps for supervision