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Medbots Now Only Heal Brute UNLESS They Are Made With Special Medkit (t…
…gstation#51394) About The Pull Request Medbots now only heal brute unless they are built with a special medkit. Thanks to tlal for the simpler alternative. Brute kits heal 10% more brute than normal medbots. Advanced kits can be used to build pre-nerf variants of the medbots (they heal all damage types). What they heal each iteration is random though (if you could be treated for brute/tox, you may get tox healed first). This is specific to the craftable medbots, derelict medbots and beserk medbots will heal "normally" (see above since order has been randomized). Why It's Good For The Game Makes the bots hyperspecified to a function which is in line with how other bots function without having to revamp how people use the medbot. Changelog 🆑 Cobby balance: craftable medbots now only heal brute unless they are built with specialized medkits. balance: medbots built with the brute medkit heal 10% more balance: medbots built with the advance medkit heal all damage types /🆑
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