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3D DirectX PBMPM with Fluid Mesh Shading

C++ 12 3 Updated Jan 11, 2025

A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.

JavaScript 139 8 Updated Oct 17, 2024

A didactic implementation and optimization of the Total Langrangian Material Point Method

Mathematica 8 2 Updated Mar 25, 2023

A generative world for general-purpose robotics & embodied AI learning.

Python 22,966 1,895 Updated Jan 18, 2025

A fast isosurface extraction algorithm.

Rust 112 11 Updated Jan 2, 2025

Mesh optimization library that makes meshes smaller and faster to render

C++ 5,901 511 Updated Jan 16, 2025

Graphics experiments for fun

C++ 50 1 Updated Nov 3, 2024

Comparing traditional collision detection with an implementation using acceleration structures.

C++ 5 Updated Jun 9, 2022

🎉CUDA 笔记 / 高频面试题汇总 / C++笔记,个人笔记,更新随缘: sgemm、sgemv、warp reduce、block reduce、dot product、elementwise、softmax、layernorm、rmsnorm、hist etc.

Cuda 15 Updated Feb 23, 2024

Animation Compression Library

C++ 1,388 109 Updated Jan 16, 2025

A smooth contour destructible terrain library for Godot 💣

GDScript 67 9 Updated Sep 30, 2021

Unity asset for adding outlines to game objects

C# 490 55 Updated May 23, 2024

A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.

C++ 294 63 Updated Aug 31, 2023

Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormals…

C# 608 76 Updated Apr 4, 2024

A Toon Shader in Unity Universal Render Pipeline.

C# 1,136 99 Updated Feb 16, 2024

SGI(Silicon Graphics Computer Systems, Inc.) implement STL(C++ Standard Libirary).

C++ 316 194 Updated Jul 20, 2015

Smith, Myers, Kaplan and Goodman-Strauss's aperiodic monotile, in a variety of formats

JavaScript 209 20 Updated May 20, 2024

Automatically exported from code.google.com/p/v-hacd

C++ 1,441 274 Updated Jan 8, 2024

Multi-GPU Framework for Voxel Grid Computations

C++ 45 14 Updated Jan 15, 2025

A differentiable Python implementation of the Sutherland–Hodgman algorithm for clipping polygons in 2D.

Python 40 4 Updated Aug 12, 2022

A Delaunay/Voronoi library for Unity, and a simple destruction effect

C# 806 81 Updated Aug 28, 2023

Tiny Polygon Partitioning and Triangulation Library

C++ 674 115 Updated Nov 25, 2024

Martinez-Rueda polygon clipping algorithm, does boolean operation on polygons (multipolygons, polygons with holes etc): intersection, union, difference, xor

JavaScript 715 76 Updated Jul 26, 2024

A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)

GDScript 340 22 Updated Jun 27, 2024

Polygon Clipping and Offsetting - C++, C# and Delphi

C++ 1,592 288 Updated Dec 21, 2024

General Polygon Clipper, aka GPC, version 2.33

C 86 32 Updated May 20, 2022

A fully responsive progressive web app that I'm currently working on which will contain an about section, showcase, contact etc.

HTML 182 71 Updated Jun 16, 2023

Solve puzzles. Learn CUDA.

Jupyter Notebook 10,339 889 Updated Sep 1, 2024

Open source code for the paper of Neural Sparse Voxel Fields.

Python 808 92 Updated Jul 6, 2023
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