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Visual node-based editor for DAGs. Very old code here.
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OleksiyPuzikov/shaderman
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Hello, and welcome to ShaderMan.Next. ------------------------------------------------ This is an early preliminary release. It's working, most of the basis functionality is available and tested. However, it doesn't have all the functionality planned. The code is developed on Fedora Core 5 Linux and Mac OS X 10.4.9 and tested (by other people) on Windows XP SP2. See INSTALL for installation instructions, and LIMITATIONS for, er, limitations :) Obviously, LICENSE contains the license. You can run prototype.py either by double-clicking on it (if you're on Windows) or using "python prototype.py" in terminal on Linux and Mac OS X. I do have plans to provide the proper binary releases, but this isn't my high priority now. On Mac OS X, if you're using Python 2.3 (or, if you never bothered to upgrade Python or don't know how to do it), the proper command would be "pythonw prototype.py". Note pythonw is obsolete as of Python 2.4. Please send patches, new modes, bugs, wishes, requests for SVN access and any types of comments to me. ------------------------------------------------ Alexei Puzikov http://www.dream.com.ua http://www.renderman.ru http://code.google.com/p/shaderman
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Visual node-based editor for DAGs. Very old code here.
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