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Olle-Mineur authored Dec 5, 2020
1 parent d5ce245 commit 064479f
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216 changes: 215 additions & 1 deletion trasigt/stor-och-liten/assets/3d/bathroom/bathroom_door.dae
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Sarah Bird</author>
<authoring_tool>Maya2008 | ColladaMaya v3.05B</authoring_tool>
<comments>ColladaMaya export options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
curveConstrainSampling=0;removeStaticCurves=0;exportCameraAsLookat=0;
exportLights=0;exportCameras=0;exportJointsAndSkin=0;
exportAnimations=0;exportTriangles=1;exportInvisibleNodes=0;
exportNormals=1;exportTexCoords=1;
exportVertexColors=0;exportVertexColorsAnimation=0;exportTangents=0;
exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
<source_data>file:///C:/Documents%20and%20Settings/Sarah%20Bird/My%20Documents/BigAndSmall/papervision/bathroom/bathroom_12Feb_v01.mb</source_data>
</contributor>
<created>2009-02-12T16:02:55Z</created>
<modified>2009-02-12T16:02:55Z</modified>
<unit meter="0.01" name="centimeter"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_images>
<image id="bathroomdoortex" name="bathroomdoortex">
<init_from>./bathroomdoor_baked.jpg</init_from>
<extra>
<technique profile="MAYA">
<dgnode_type>kFile</dgnode_type>
<image_sequence>0</image_sequence>
</technique>
</extra>
</image>
</library_images>
<library_materials>
<material id="bathroomdoor1" name="bathroomdoor1">
<instance_effect url="#bathroomdoor1-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="bathroomdoor1-fx">
<profile_COMMON>
<newparam sid="bathroomdoortex-surface">
<surface type="2D">
<init_from>bathroomdoortex</init_from>
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</surface>
</newparam>
<newparam sid="bathroomdoortex-sampler">
<sampler2D>
<source>bathroomdoortex-surface</source>
<wrap_s>WRAP</wrap_s>
<wrap_t>WRAP</wrap_t>
<minfilter>NONE</minfilter>
<magfilter>NONE</magfilter>
<mipfilter>NONE</mipfilter>
</sampler2D>
</newparam>
<technique sid="common">
<lambert>
<emission>
<color>0 0 0 1</color>
</emission>
<ambient>
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</ambient>
<diffuse>
<texture texture="bathroomdoortex-sampler" texcoord="TEX0">
<extra>
<technique profile="MAYA">
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<wrapV>1</wrapV>
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</effect>
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</technique_common>
</source>
<source id="bathroomdoorShape-map1" name="map1">
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<param name="S" type="float"/>
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</source>
<vertices id="bathroomdoorShape-vertices">
<input semantic="POSITION" source="#bathroomdoorShape-positions"/>
</vertices>
<triangles material="lambert39SG" count="25">
<input semantic="VERTEX" source="#bathroomdoorShape-vertices" offset="0"/>
<input semantic="NORMAL" source="#bathroomdoorShape-normals" offset="1"/>
<input semantic="TEXCOORD" source="#bathroomdoorShape-map1" offset="2" set="0"/>
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</triangles>
</mesh>
<extra>
<technique profile="MAYA">
<double_sided>1</double_sided>
<dynamic_attributes>
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<miShadingSamples short_name="msh" type="float">0</miShadingSamples>
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</dynamic_attributes>
</technique>
</extra>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="VisualSceneNode" name="bathroom_12Feb_v01">
<node id="camera1" name="camera1" type="NODE">
<translate sid="translate">7.68287 5.58737 0.482434</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
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</node>
<node id="door" name="door" type="NODE">
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<scene>
<instance_visual_scene url="#VisualSceneNode"/>
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</COLLADA>
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