Skip to content

adding sound effects to auto attack projectiles #144

adding sound effects to auto attack projectiles

adding sound effects to auto attack projectiles #144

Workflow file for this run

on:
push:
branches:
- main
- alpha
- 4.3_update
jobs:
check_style:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: setup python
uses: actions/setup-python@v5
with:
python-version: '3.10'
- name: install pipx
run: python -m pip install --upgrade pip pipx
- name: install gdtoolkit
run: pipx install gdtoolkit
- name: inject setuptools
run: pipx inject gdtoolkit setuptools
- name: check style
run: python utility_scripts/format_sources.py CHECK
compile_and_export_game:
uses: ./.github/workflows/compile_and_export_all.yaml
secrets: inherit
with:
GODOT_VERSION: '4.3-rc2'
GODOT_REPO: 'https://github.com/godotengine/godot-builds'
UPDATE_CACHES: true
create_release:
needs: [ compile_and_export_game ]
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
with:
fetch-depth: '0'
- name: Bump version and push tag
id: bump
uses: anothrNick/github-tag-action@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
WITH_V: false
DEFAULT_BUMP: patch
TAG_CONTEXT: branch
- name: Download extension artifacts
uses: actions/download-artifact@v4
with:
name: extensions
path: bin
- name: create an extensions build archive
run: zip -r extension.zip bin
- name: Download the export artifacts
uses: actions/download-artifact@v4
with:
name: game_exports
path: build
- name: Create the release
uses: softprops/action-gh-release@v2
with:
tag_name: ${{ steps.bump.outputs.new_tag }}
generate_release_notes: true
prerelease: ${{ github.ref_name == '4.3_update' }}
files: |
extension.zip
build/*
LICENSE