Stars
Extensible LC-3 Simulator (GUI and CLI), Assembler, and Autograder/Test Framework written in C++. Mainly used in CS2110 at Georgia Tech
[AAAI2023 Oral] The official implementation of "Hierarchical Contrastive Learning for Temporal Point Processes"
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Go cross-platform glfw library for creating an OpenGL context and receiving events.
TuShare is a utility for crawling historical data of China stocks
The most common data structures and algorithms in interview
KlayGE is a cross-platform open source game engine with plugin-based architecture.
Source code that accompanies The CUDA Handbook.
Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.
xingshujun / brenda
Forked from jamesyonan/brendaBlender render farm software for Amazon Web Services
Introduction to Parallel Programming class code
Web interface for submitting Blender render jobs to Amazon Web Services.
A (not too) small physically based renderer that implements the vertex connection and merging algortihm