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refactor: Add the WorldRenderingPipeline interface, which ShaderPipel…
…ine now implements
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src/main/java/net/coderbot/iris/pipeline/WorldRenderingPipeline.java
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package net.coderbot.iris.pipeline; | ||
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import net.coderbot.iris.layer.GbufferProgram; | ||
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public interface WorldRenderingPipeline { | ||
void beginWorldRendering(); | ||
void beginTranslucents(); | ||
void pushProgram(GbufferProgram program); | ||
void popProgram(GbufferProgram program); | ||
void finalizeWorldRendering(); | ||
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boolean shouldDisableVanillaEntityShadows(); | ||
} |