I stream game/graphics engine dev on Twitch.
Stars
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Code repository for Vulkan Cookbook by Packt
Using the genetic algorithm and neural networks I trained up 5 snakes who will then fuse to become the ultimate snake, this is how I did it
Safe and rich Rust wrapper around the Vulkan API