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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 18,120 1,391 Updated Jun 25, 2023

Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.

C++ 192 24 Updated Apr 1, 2019

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine

C++ 13,651 882 Updated Dec 20, 2024

Code repository for Vulkan Cookbook by Packt

C++ 834 107 Updated Jan 18, 2023

Using the genetic algorithm and neural networks I trained up 5 snakes who will then fuse to become the ultimate snake, this is how I did it

Processing 790 214 Updated Oct 15, 2020

Window handling library in pure Rust

Rust 4,955 920 Updated Dec 25, 2024

Safe and rich Rust wrapper around the Vulkan API

Rust 4,594 437 Updated Dec 16, 2024