extended version of AmmoPhysics.js forked from three.js repository.
Some changes have been made to use it as general purpose helper.
-support more dynamic primitives
-support positioning, velocity, rotational velocity
-custom/loaded meshes can be used with primitives
-create compound shapes when THREE.Group is used
-three differents contact points detection
-convex hull shapes conversion
-central force demo added
LINKS AND REFERENCES:
Original code by mrdoob
Intro to JavaScript 3D Physics by Blue Magnificent
Bullet engine Class library