🎈 Fall is a game project developed in Unity using C#. The project utilizes Zenject for dependency injection and UniRx for reactive programming. Game backend and data storage repository is here: https://github.com/OzgeKocaoglu/Fall-Backend
- Unity & C# - Game development
- Zenject - Dependency Injection
- UniRx - Reactive programming
- Photoshop - Asset editing
- Unity & C#: The game is built in Unity using C#.
- Database: Player data is stored in MongoDB.
- Dependency Management: Zenject is used to manage class relationships within the game.
- Reactive Programming: UniRx is used instead of .NET Reactive Extensions.
- Asset Editing: In-game assets were sourced from DeviantArt and customized in Photoshop.
- Containerization of the Node.js API using Docker and deployment on Kubernetes.
- Unity - The version used for development
- Open the Fall project in Unity.
- Run the game in the Unity editor.
https://www.youtube.com/watch?v=cegnxasAeMI&t=120s
This project is licensed under the MIT License - see the LICENSE file for details.