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Added new game
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Shantnu-singh authored Jul 31, 2024
1 parent a3fef68 commit 276d035
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4 changes: 4 additions & 0 deletions Elemental Flux Game/Gameplay/desktop.ini
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[LocalizedFileNames]
Screenshot 2024-07-31 101153.png=@Screenshot 2024-07-31 101153,0
Screenshot 2024-07-31 101134.png=@Screenshot 2024-07-31 101134,0
Screenshot 2024-07-31 101122.png=@Screenshot 2024-07-31 101122,0
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51 changes: 51 additions & 0 deletions Elemental Flux Game/index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Energy Sources Drag & Drop Game</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="container">
<h1>Energy Sources: Renewable vs. Non-Renewable</h1>
<div class="score">Score: <span id="score">0</span></div>
<div class="game-area">
<div class="dropzone" id="renewable">
<h2>Renewable</h2>
</div>
<div class="dropzone" id="non-renewable">
<h2>Non-Renewable</h2>
</div>
<div class="cards-container">
<div class="card" draggable="true" data-type="renewable">
<img src="images/solor.jpeg" alt="Solar">
<p>Solar</p>
</div>
<div class="card" draggable="true" data-type="non-renewable">
<img src="images/coal.jpeg" alt="Coal">
<p>Coal</p>
</div>
<div class="card" draggable="true" data-type="renewable">
<img src="images/wind.jpeg" alt="Wind">
<p>Wind</p>
</div>
<div class="card" draggable="true" data-type="non-renewable">
<img src="images/gas.jpeg" alt="Natural Gas">
<p>Natural Gas</p>
</div>
<div class="card" draggable="true" data-type="renewable">
<img src="images/hydro.jpeg" alt="Hydroelectric">
<p>Hydroelectric</p>
</div>
<div class="card" draggable="true" data-type="non-renewable">
<img src="images/oil.jpeg" alt="Oil">
<p>Oil</p>
</div>
</div>
</div>
<button id="continue-btn" style="display: none;">Continue</button>
</div>
<script src="script.js"></script>
</body>
</html>
49 changes: 49 additions & 0 deletions Elemental Flux Game/readme.md
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# Elemental Flux: Renewable vs. Non-Renewable Showdown

## 🌍 Description

Elemental Flux is an engaging and educational drag-and-drop card game that challenges players to distinguish between renewable and non-renewable energy sources. In this visually stunning showdown, players must correctly categorize various energy sources, learning about sustainability and resource management in the process.

## ✨ Features

- Intuitive drag-and-drop gameplay
- Beautifully designed cards representing different energy sources
- Dynamic scoring system
- Educational content about renewable and non-renewable energy
- Sleek, modern user interface
- Responsive design for both desktop and mobile play

## 🎮 How to Play

1. Start the game to see a mix of energy source cards.
2. Drag each card to either the "Renewable" or "Non-Renewable" category.
3. Release the card to place it:
- Correct placement: Card stays and you earn points!
- Incorrect placement: Card returns to its original position.
4. Continue until all cards are correctly categorized.
5. Aim for a high score and quick completion time!


## 🛠 Technologies Used

- HTML5 for structure
- CSS3 for styling and animations
- JavaScript for game logic and interactivity

## 🎨 Customization

Feel free to expand the game by editing `script.js`:

- Add more energy source cards
- Adjust scoring system
- Modify game difficulty


## 🚀 Installation

1. Clone this repository .
```bash
clone git https://github.com/Sulagna-Dutta-Roy/GGExtensions/tree/master/Elemenatal Flux Game
```
2. Open the `index.html` file in a web browser to start the game.
109 changes: 109 additions & 0 deletions Elemental Flux Game/script.js
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document.addEventListener('DOMContentLoaded', () => {
const cards = document.querySelectorAll('.card');
const dropzones = document.querySelectorAll('.dropzone');
const cardsContainer = document.querySelector('.cards-container');
const scoreElement = document.getElementById('score');
const continueBtn = document.getElementById('continue-btn');
let score = 0;

function initGame() {
cards.forEach(card => {
card.addEventListener('dragstart', dragStart);
card.addEventListener('dragend', dragEnd);
cardsContainer.appendChild(card);
});

dropzones.forEach(dropzone => {
dropzone.addEventListener('dragover', dragOver);
dropzone.addEventListener('dragenter', dragEnter);
dropzone.addEventListener('dragleave', dragLeave);
dropzone.addEventListener('drop', drop);
});

score = 0;
updateScore();
continueBtn.style.display = 'none';
}

function dragStart() {
this.classList.add('dragging');
}

function dragEnd() {
this.classList.remove('dragging');
}

function dragOver(e) {
e.preventDefault();
}

function dragEnter(e) {
e.preventDefault();
this.classList.add('highlight');
}

function dragLeave() {
this.classList.remove('highlight');
}

function drop() {
this.classList.remove('highlight');
const card = document.querySelector('.dragging');
const cardType = card.getAttribute('data-type');
const dropzoneType = this.id;

if (cardType === dropzoneType) {
this.appendChild(card);
card.style.transform = 'none';
card.style.position = 'static';
card.style.margin = '0';
score += 5;
updateScore();
checkGameEnd();
} else {
returnCardToOriginalPosition(card);
}
}

function returnCardToOriginalPosition(card) {
const originalPosition = card.getBoundingClientRect();
const cardClone = card.cloneNode(true);

cardClone.style.position = 'fixed';
cardClone.style.top = `${originalPosition.top}px`;
cardClone.style.left = `${originalPosition.left}px`;
cardClone.style.margin = '0';
cardClone.style.zIndex = '1000';
cardClone.style.transition = 'all 0.5s ease';

document.body.appendChild(cardClone);

cardsContainer.appendChild(card);
card.style.opacity = '0';

setTimeout(() => {
const newPosition = card.getBoundingClientRect();
cardClone.style.top = `${newPosition.top}px`;
cardClone.style.left = `${newPosition.left}px`;
}, 0);

setTimeout(() => {
card.style.opacity = '1';
document.body.removeChild(cardClone);
}, 500);
}

function updateScore() {
scoreElement.textContent = score;
}

function checkGameEnd() {
if (cardsContainer.children.length === 0) {
continueBtn.style.display = 'block';
}
}

continueBtn.addEventListener('click', initGame);

initGame();
});
130 changes: 130 additions & 0 deletions Elemental Flux Game/style.css
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* {
box-sizing: border-box;
margin: 0;
padding: 0;
}

body {
font-family: Arial, sans-serif;
background-color: #f0f0f0;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
}

.container {
background-color: #ffffff;
border-radius: 10px;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.1);
padding: 1.5rem;
max-width: 600px;
width: 100%;
}

h1 {
text-align: center;
margin-bottom: 1rem;
color: #333;
font-size: 1.5rem;
}

.score {
text-align: center;
font-size: 1.2rem;
margin-bottom: 1rem;
color: #666;
}

.game-area {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 0.5rem;
}

.dropzone {
border: 3px dashed #ccc;
border-radius: 10px;
padding: 0.5rem;
min-height: 200px;
display: grid;
grid-template-columns: repeat(auto-fit, minmax(80px, 1fr));
gap: 0.5rem;
align-content: start;
transition: background-color 0.3s ease;
}

.dropzone h2 {
margin-bottom: 0.5rem;
color: #666;
grid-column: 1 / -1;
font-size: 1rem;
}

.dropzone.highlight {
background-color: #e6f7ff;
border-color: #1890ff;
}

.cards-container {
grid-column: 1 / -1;
display: grid;
grid-template-columns: repeat(auto-fit, minmax(80px, 1fr));
gap: 0.5rem;
margin-top: 1rem;
}

.card {
background-color: #fff;
border-radius: 8px;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
padding: 0.5rem;
text-align: center;
cursor: move;
transition: transform 0.3s ease, box-shadow 0.3s ease;
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
justify-content: space-between;
}

.card:hover {
transform: translateY(-5px);
box-shadow: 0 6px 8px rgba(0, 0, 0, 0.15);
}

.card img {
width: 100%;
height: 60px;
object-fit: cover;
border-radius: 4px;
margin-bottom: 0.5rem;
}

.card p {
font-weight: bold;
color: #333;
font-size: 0.8rem;
}

.card.dragging {
opacity: 0.5;
}

#continue-btn {
display: block;
margin: 1rem auto 0;
padding: 0.5rem 1rem;
background-color: #1890ff;
color: #fff;
border: none;
border-radius: 4px;
font-size: 1rem;
cursor: pointer;
transition: background-color 0.3s ease;
}

#continue-btn:hover {
background-color: #40a9ff;
}

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