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Drop Dash Game
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# Drop Dash | ||
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## Description | ||
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Water Drop Catcher is an interactive browser-based game where players control a cloud to catch falling water drops. The game aims to raise awareness about water conservation in a fun and engaging way. | ||
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## Features | ||
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- Responsive cloud movement using arrow keys or touch controls | ||
- Randomly falling water drops | ||
- Score tracking for caught water drops | ||
- Lives system (game over after 5 missed drops) | ||
- Modern and sleek design | ||
- Restart functionality | ||
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## How to Play | ||
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1. Use the left and right arrow keys (on desktop) or touch the left/right sides of the screen (on mobile) to move the cloud. | ||
2. Catch as many water drops as you can with the cloud. | ||
3. Avoid letting water drops hit the ground - you have 5 lives. | ||
4. The game ends when you lose all lives or reach a score of 10. | ||
5. Click the "Continue" button to restart the game. | ||
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## Files | ||
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- `index.html`: The main HTML file that structures the game | ||
- `styles.css`: Contains all the styling for the game | ||
- `script.js`: The JavaScript file that handles game logic and interactions | ||
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## Customization | ||
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You can easily customize various aspects of the game by modifying the following in `script.js`: | ||
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- Cloud speed: Adjust the `speed` property in the `cloud` object | ||
- Drop creation frequency: Modify the condition in `if (Math.random() < 0.01)` | ||
- Maximum number of drops: Change the `maxDrops` variable | ||
- Drop speed: Alter the speed calculation in the `createDrop()` function | ||
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## Technologies Used | ||
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- HTML5 | ||
- CSS3 | ||
- JavaScript | ||
- HTML5 Canvas | ||
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## Installation | ||
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1. Clone this repository . | ||
```bash | ||
clone git https://github.com/Sulagna-Dutta-Roy/GGExtensions/tree/master/Drop Dash Game | ||
``` | ||
2. Open the `index.html` file in a web browser to start the game. |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Water Drop Catcher</title> | ||
<link rel="stylesheet" href="style.css"> | ||
</head> | ||
<body> | ||
<div class="game-container"> | ||
<canvas id="gameCanvas"></canvas> | ||
<div id="score">Score: 0</div> | ||
<div id="lives">Lives: 5</div> | ||
<div id="gameOver" class="hidden"> | ||
<h2>Game Over</h2> | ||
<p>Your Score: <span id="finalScore"></span></p> | ||
<button id="continueBtn">Continue</button> | ||
</div> | ||
</div> | ||
<script src="script.js"></script> | ||
</body> | ||
</html> |
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{ | ||
"name": "Water Drop Catcher", | ||
"short_name": "Drop Catcher", | ||
"description": "An interactive game to catch water drops and raise awareness about water conservation.", | ||
"start_url": "/index.html", | ||
"display": "standalone", | ||
"background_color": "#4682B4", | ||
"theme_color": "#87CEEB", | ||
"orientation": "portrait" | ||
} |
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const canvas = document.getElementById('gameCanvas'); | ||
const ctx = canvas.getContext('2d'); | ||
const scoreElement = document.getElementById('score'); | ||
const livesElement = document.getElementById('lives'); | ||
const gameOverElement = document.getElementById('gameOver'); | ||
const finalScoreElement = document.getElementById('finalScore'); | ||
const continueBtn = document.getElementById('continueBtn'); | ||
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canvas.width = 400; | ||
canvas.height = 600; | ||
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let cloud = { | ||
x: canvas.width / 2, | ||
y: canvas.height - 50, | ||
width: 80, | ||
height: 50, | ||
speed: 10 | ||
}; | ||
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let drops = []; | ||
let score = 0; | ||
let lives = 6; | ||
let gameLoop; | ||
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function drawCloud() { | ||
ctx.fillStyle = '#fff'; | ||
ctx.beginPath(); | ||
ctx.arc(cloud.x, cloud.y, 25, 0, Math.PI * 2); | ||
ctx.arc(cloud.x - 25, cloud.y, 20, 0, Math.PI * 2); | ||
ctx.arc(cloud.x + 25, cloud.y, 20, 0, Math.PI * 2); | ||
ctx.fill(); | ||
} | ||
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function drawDrop(drop) { | ||
ctx.fillStyle = '#00f'; | ||
ctx.beginPath(); | ||
ctx.arc(drop.x, drop.y, 5, 0, Math.PI * 2); | ||
ctx.fill(); | ||
} | ||
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function createDrop() { | ||
return { | ||
x: Math.random() * canvas.width, | ||
y: 0, | ||
speed: Math.random() * 1 + .5 | ||
}; | ||
} | ||
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function update() { | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
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drawCloud(); | ||
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if (Math.random() < 0.01) { | ||
drops.push(createDrop()); | ||
} | ||
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drops.forEach((drop, index) => { | ||
drop.y += drop.speed; | ||
drawDrop(drop); | ||
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if (drop.y > canvas.height) { | ||
drops.splice(index, 1); | ||
lives--; | ||
updateLives(); | ||
if (lives === 0) { | ||
gameOver(); | ||
} | ||
} | ||
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if ( | ||
drop.x > cloud.x - cloud.width / 2 && | ||
drop.x < cloud.x + cloud.width / 2 && | ||
drop.y > cloud.y - cloud.height / 2 && | ||
drop.y < cloud.y + cloud.height / 2 | ||
) { | ||
drops.splice(index, 1); | ||
score++; | ||
updateScore(); | ||
} | ||
}); | ||
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if (score >= 10) { | ||
gameOver(); | ||
} | ||
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gameLoop = requestAnimationFrame(update); | ||
} | ||
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function updateScore() { | ||
scoreElement.textContent = `Score: ${score}`; | ||
} | ||
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function updateLives() { | ||
livesElement.textContent = `Lives: ${lives}`; | ||
} | ||
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function gameOver() { | ||
cancelAnimationFrame(gameLoop); | ||
gameOverElement.classList.remove('hidden'); | ||
finalScoreElement.textContent = score; | ||
} | ||
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function resetGame() { | ||
score = 0; | ||
lives = 5; | ||
drops = []; | ||
updateScore(); | ||
updateLives(); | ||
gameOverElement.classList.add('hidden'); | ||
update(); | ||
} | ||
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document.addEventListener('keydown', (e) => { | ||
if (e.key === 'ArrowLeft' && cloud.x > cloud.width / 2) { | ||
cloud.x -= cloud.speed; | ||
} else if (e.key === 'ArrowRight' && cloud.x < canvas.width - cloud.width / 2) { | ||
cloud.x += cloud.speed; | ||
} | ||
}); | ||
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canvas.addEventListener('touchstart', (e) => { | ||
e.preventDefault(); | ||
const touch = e.touches[0]; | ||
const rect = canvas.getBoundingClientRect(); | ||
const touchX = touch.clientX - rect.left; | ||
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if (touchX < canvas.width / 2) { | ||
cloud.x -= cloud.speed; | ||
} else { | ||
cloud.x += cloud.speed; | ||
} | ||
}); | ||
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continueBtn.addEventListener('click', resetGame); | ||
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resetGame(); |
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body { | ||
margin: 0; | ||
padding: 0; | ||
display: flex; | ||
justify-content: center; | ||
align-items: center; | ||
height: 100vh; | ||
background-color: #1a1a2e; | ||
font-family: 'Arial', sans-serif; | ||
color: #ffffff; | ||
} | ||
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.game-container { | ||
position: relative; | ||
width: 400px; | ||
height: 600px; | ||
} | ||
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canvas { | ||
border: 2px solid #16213e; | ||
border-radius: 10px; | ||
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5); | ||
} | ||
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#score, #lives { | ||
position: absolute; | ||
top: 10px; | ||
font-size: 20px; | ||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5); | ||
} | ||
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#score { | ||
left: 10px; | ||
} | ||
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#lives { | ||
right: 10px; | ||
} | ||
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#gameOver { | ||
position: absolute; | ||
top: 50%; | ||
left: 50%; | ||
transform: translate(-50%, -50%); | ||
background-color: rgba(22, 33, 62, 0.9); | ||
padding: 20px; | ||
border-radius: 10px; | ||
text-align: center; | ||
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5); | ||
} | ||
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#gameOver h2 { | ||
margin-top: 0; | ||
color: #e94560; | ||
} | ||
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#continueBtn { | ||
background-color: #e94560; | ||
color: #fff; | ||
border: none; | ||
padding: 10px 20px; | ||
font-size: 16px; | ||
cursor: pointer; | ||
border-radius: 5px; | ||
transition: background-color 0.3s; | ||
} | ||
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#continueBtn:hover { | ||
background-color: #c13e54; | ||
} | ||
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.hidden { | ||
display: none; | ||
} |