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Merge pull request Sulagna-Dutta-Roy#2559 from Shantnu-singh/master
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Drop Dash Game
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Sulagna-Dutta-Roy authored Jul 29, 2024
2 parents dc370bf + a3fef68 commit 5546966
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53 changes: 53 additions & 0 deletions Drop Dash Game/Readme.md
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# Drop Dash

## Description

Water Drop Catcher is an interactive browser-based game where players control a cloud to catch falling water drops. The game aims to raise awareness about water conservation in a fun and engaging way.

## Features

- Responsive cloud movement using arrow keys or touch controls
- Randomly falling water drops
- Score tracking for caught water drops
- Lives system (game over after 5 missed drops)
- Modern and sleek design
- Restart functionality

## How to Play

1. Use the left and right arrow keys (on desktop) or touch the left/right sides of the screen (on mobile) to move the cloud.
2. Catch as many water drops as you can with the cloud.
3. Avoid letting water drops hit the ground - you have 5 lives.
4. The game ends when you lose all lives or reach a score of 10.
5. Click the "Continue" button to restart the game.


## Files

- `index.html`: The main HTML file that structures the game
- `styles.css`: Contains all the styling for the game
- `script.js`: The JavaScript file that handles game logic and interactions

## Customization

You can easily customize various aspects of the game by modifying the following in `script.js`:

- Cloud speed: Adjust the `speed` property in the `cloud` object
- Drop creation frequency: Modify the condition in `if (Math.random() < 0.01)`
- Maximum number of drops: Change the `maxDrops` variable
- Drop speed: Alter the speed calculation in the `createDrop()` function

## Technologies Used

- HTML5
- CSS3
- JavaScript
- HTML5 Canvas

## Installation

1. Clone this repository .
```bash
clone git https://github.com/Sulagna-Dutta-Roy/GGExtensions/tree/master/Drop Dash Game
```
2. Open the `index.html` file in a web browser to start the game.
22 changes: 22 additions & 0 deletions Drop Dash Game/index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Water Drop Catcher</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="game-container">
<canvas id="gameCanvas"></canvas>
<div id="score">Score: 0</div>
<div id="lives">Lives: 5</div>
<div id="gameOver" class="hidden">
<h2>Game Over</h2>
<p>Your Score: <span id="finalScore"></span></p>
<button id="continueBtn">Continue</button>
</div>
</div>
<script src="script.js"></script>
</body>
</html>
10 changes: 10 additions & 0 deletions Drop Dash Game/manifest.json
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{
"name": "Water Drop Catcher",
"short_name": "Drop Catcher",
"description": "An interactive game to catch water drops and raise awareness about water conservation.",
"start_url": "/index.html",
"display": "standalone",
"background_color": "#4682B4",
"theme_color": "#87CEEB",
"orientation": "portrait"
}
137 changes: 137 additions & 0 deletions Drop Dash Game/script.js
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const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const scoreElement = document.getElementById('score');
const livesElement = document.getElementById('lives');
const gameOverElement = document.getElementById('gameOver');
const finalScoreElement = document.getElementById('finalScore');
const continueBtn = document.getElementById('continueBtn');

canvas.width = 400;
canvas.height = 600;

let cloud = {
x: canvas.width / 2,
y: canvas.height - 50,
width: 80,
height: 50,
speed: 10
};

let drops = [];
let score = 0;
let lives = 6;
let gameLoop;

function drawCloud() {
ctx.fillStyle = '#fff';
ctx.beginPath();
ctx.arc(cloud.x, cloud.y, 25, 0, Math.PI * 2);
ctx.arc(cloud.x - 25, cloud.y, 20, 0, Math.PI * 2);
ctx.arc(cloud.x + 25, cloud.y, 20, 0, Math.PI * 2);
ctx.fill();
}

function drawDrop(drop) {
ctx.fillStyle = '#00f';
ctx.beginPath();
ctx.arc(drop.x, drop.y, 5, 0, Math.PI * 2);
ctx.fill();
}

function createDrop() {
return {
x: Math.random() * canvas.width,
y: 0,
speed: Math.random() * 1 + .5
};
}

function update() {
ctx.clearRect(0, 0, canvas.width, canvas.height);

drawCloud();

if (Math.random() < 0.01) {
drops.push(createDrop());
}

drops.forEach((drop, index) => {
drop.y += drop.speed;
drawDrop(drop);

if (drop.y > canvas.height) {
drops.splice(index, 1);
lives--;
updateLives();
if (lives === 0) {
gameOver();
}
}

if (
drop.x > cloud.x - cloud.width / 2 &&
drop.x < cloud.x + cloud.width / 2 &&
drop.y > cloud.y - cloud.height / 2 &&
drop.y < cloud.y + cloud.height / 2
) {
drops.splice(index, 1);
score++;
updateScore();
}
});

if (score >= 10) {
gameOver();
}

gameLoop = requestAnimationFrame(update);
}

function updateScore() {
scoreElement.textContent = `Score: ${score}`;
}

function updateLives() {
livesElement.textContent = `Lives: ${lives}`;
}

function gameOver() {
cancelAnimationFrame(gameLoop);
gameOverElement.classList.remove('hidden');
finalScoreElement.textContent = score;
}

function resetGame() {
score = 0;
lives = 5;
drops = [];
updateScore();
updateLives();
gameOverElement.classList.add('hidden');
update();
}

document.addEventListener('keydown', (e) => {
if (e.key === 'ArrowLeft' && cloud.x > cloud.width / 2) {
cloud.x -= cloud.speed;
} else if (e.key === 'ArrowRight' && cloud.x < canvas.width - cloud.width / 2) {
cloud.x += cloud.speed;
}
});

canvas.addEventListener('touchstart', (e) => {
e.preventDefault();
const touch = e.touches[0];
const rect = canvas.getBoundingClientRect();
const touchX = touch.clientX - rect.left;

if (touchX < canvas.width / 2) {
cloud.x -= cloud.speed;
} else {
cloud.x += cloud.speed;
}
});

continueBtn.addEventListener('click', resetGame);

resetGame();
74 changes: 74 additions & 0 deletions Drop Dash Game/style.css
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body {
margin: 0;
padding: 0;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
background-color: #1a1a2e;
font-family: 'Arial', sans-serif;
color: #ffffff;
}

.game-container {
position: relative;
width: 400px;
height: 600px;
}

canvas {
border: 2px solid #16213e;
border-radius: 10px;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
}

#score, #lives {
position: absolute;
top: 10px;
font-size: 20px;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
}

#score {
left: 10px;
}

#lives {
right: 10px;
}

#gameOver {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background-color: rgba(22, 33, 62, 0.9);
padding: 20px;
border-radius: 10px;
text-align: center;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
}

#gameOver h2 {
margin-top: 0;
color: #e94560;
}

#continueBtn {
background-color: #e94560;
color: #fff;
border: none;
padding: 10px 20px;
font-size: 16px;
cursor: pointer;
border-radius: 5px;
transition: background-color 0.3s;
}

#continueBtn:hover {
background-color: #c13e54;
}

.hidden {
display: none;
}

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