VFX Custom Output Mesh This repository is an experiment for creation of a VFX custom template output. This is not a recommended approach since new Shader Graph integration is providing the same feature with HDRP & URP. Custom entry points: vfx-custom-mesh-output/Assets/Editor/VFXCustomParticleCommon.template Line 10 in aae4bbb vPos += customDeformation * normalWS * 0.1f; vfx-custom-mesh-output/Assets/Editor/VFXCustomOutputMesh.cs Line 8 in aae4bbb class VFXCustomOutputMesh : VFXURPLitMeshOutput ⚠️ This hack is allowing simpler template includes: vfx-custom-mesh-output/Packages/[email protected]/Editor/Compiler/VFXCodeGenerator.cs Line 313 in aae4bbb //HACK TO ALLOW TEMPLATE ISOLATION: consider the root asset folder Tested with 2022.3.11f1