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[SIGGRAPH Asia 2023 (Technical Communications)] EasyVolcap: Accelerating Neural Volumetric Video Research
Release repo for our SLAM Handbook
Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians
DepthSplat: Connecting Gaussian Splatting and Depth
A complete computer science study plan to become a software engineer.
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
21 Lessons, Get Started Building with Generative AI π https://microsoft.github.io/generative-ai-for-beginners/
Official code for CVPR 2023 Paper, HexPlane: A Fast Representation for Dynamic Scenes
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
CUDA accelerated rasterization of gaussian splatting
Official implementation of our CVPR 2023 paper "Compressing Volumetric Radiance Fields to 1 MB"
Vector (and Scalar) Quantization, in Pytorch
[NeurIPS 2024 Spotlight]"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang
The official repository of Compact 3D Gaussian Representation for Radiance Field
A list of papers about deep point cloud compression.
Minkowski Engine is an auto-diff neural network library for high-dimensional sparse tensors
A detailed formulae explanation on gaussian splatting
NeurIPS2023 Spotlight: Masked Space-time Hashing
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
[SIGGRAPH Asia 2022] Differentiable Point-Based Radiance Fields for Efficient View Synthesis
[CVPR 2024] 4K4D: Real-Time 4D View Synthesis at 4K Resolution
[CVPR 2024] Official implementation of "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction"