Non-physical actors that can possess a Pawn to control its actions
public abstract class Controller : UnrealEngine.Framework.Actor
Inheritance System.Object 🡒 Actor 🡒 Controller
Derived
↳ AIController
↳ PlayerController
- GetCharacter()
- GetControlRotation()
- GetControlRotation(System.Numerics.Quaternion)
- GetDesiredRotation()
- GetDesiredRotation(System.Numerics.Quaternion)
- GetPawn()
- GetViewTarget()
- LineOfSightTo(UnrealEngine.Framework.Actor, System.Numerics.Vector3, bool)
- Possess(UnrealEngine.Framework.Pawn)
- ResetIgnoreLookInput()
- ResetIgnoreMoveInput()
- SetControlRotation(System.Numerics.Quaternion)
- SetIgnoreLookInput(bool)
- SetIgnoreMoveInput(bool)
- SetInitialLocationAndRotation(System.Numerics.Vector3, System.Numerics.Quaternion)
- Unpossess()