The base class of an object that can be placed or spawned in a level
public class Actor :
System.IEquatable<UnrealEngine.Framework.Actor>
Inheritance System.Object 🡒 Actor
Derived
↳ AmbientSound
↳ Brush
↳ Camera
↳ Controller
↳ GameModeBase
↳ LevelScript
↳ Light
↳ Pawn
↳ TriggerBase
Implements System.IEquatable<Actor>
- AddTag(string)
- Destroy()
- Equals(UnrealEngine.Framework.Actor)
- ForEachAttachedActor<T>(System.Action<T>)
- ForEachChildActor<T>(System.Action<T>)
- ForEachComponent<T>(System.Action<T>)
- ForEachOverlappingActor<T>(System.Action<T>)
- GetBool(string, bool)
- GetBounds(bool, System.Numerics.Vector3, System.Numerics.Vector3)
- GetByte(string, byte)
- GetComponent<T>(string)
- GetComponentByID<T>(uint)
- GetComponentByTag<T>(string)
- GetDistanceTo(UnrealEngine.Framework.Actor)
- GetDouble(string, double)
- GetEnum<T>(string, T)
- GetEyesViewPoint(System.Numerics.Vector3, System.Numerics.Quaternion)
- GetFloat(string, float)
- GetHashCode()
- GetHorizontalDistanceTo(UnrealEngine.Framework.Actor)
- GetInt(string, int)
- GetLong(string, long)
- GetRootComponent<T>()
- GetShort(string, short)
- GetString(string, string)
- GetText(string, string)
- GetUInt(string, uint)
- GetULong(string, ulong)
- GetUShort(string, ushort)
- HasTag(string)
- Hide(bool)
- Invoke(string)
- IsOverlappingActor(UnrealEngine.Framework.Actor)
- RegisterEvent(UnrealEngine.Framework.ActorEventType)
- RemoveTag(string)
- Rename(string)
- SetBool(string, bool)
- SetByte(string, byte)
- SetDouble(string, double)
- SetEnableCollision(bool)
- SetEnableInput(UnrealEngine.Framework.PlayerController, bool)
- SetEnum<T>(string, T)
- SetFloat(string, float)
- SetInt(string, int)
- SetLifeSpan(float)
- SetLong(string, long)
- SetRootComponent(UnrealEngine.Framework.SceneComponent)
- SetShort(string, short)
- SetString(string, string)
- SetText(string, string)
- SetUInt(string, uint)
- SetULong(string, ulong)
- SetUShort(string, ushort)
- TeleportTo(System.Numerics.Vector3, System.Numerics.Quaternion, bool, bool)
- UnregisterEvent(UnrealEngine.Framework.ActorEventType)