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A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Phantom: Subject-Consistent Video Generation via Cross-Modal Alignment
A simple save loader/modder for balatro
Volumetrics Implemented in a Vulkan Sample by Sascha Willems. Compute shader implemented ray marching implemented in a deferred renderer.
An OpenGL sample that demonstrates Volumetric Lighting using a frustum-aligned voxel grid and compute shaders.
kspace5 / VulkanLab
Forked from SaschaWillems/VulkanExamples and demos for the new Vulkan API
A Wordle-like Souls-like web game - guess the boss by using hints from your past guesses!
A place where I dump interesting Houdini things for your amusement
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
Mesh optimization library that makes meshes smaller and faster to render
A creative environment for the 21st century
HLSL live player. Compile and play your HLSL shader automatically.
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
3D Godot Plush Character in Godot 4.x
Free and open-source Godot 4 demo scenes to see the new features in action
Demonstration and Template Projects
revisiting a known normal transformation in computer graphics
Elden Ring Cheat Engine table maintained by The Grand Archives.
NOSHOT First Person Controller
Typescript version of MarkovJunior, runs on the web with a fancy renderer
Probabilistic language based on pattern matching and constraint propagation, 153 examples
A free tool for experimenting with WebGPU fragment shaders and the WebGPU Shader Language (WGSL) #wasm #webgpu