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Optimised Craft movement in regards to WorldHandler (#23)
* Created new class `ChunkDataManager` and phased out `WorldHandler`
* Optimisation successful. 54k vtest type craft translating in 31ms.
* WorldHandler reduced to WorldUtils due to remaining methods; locationToBlockPos and moveEntity
* CraftRotateCommand and CraftTranslateCommand now have internal methods that directly utilise ChunkDataManager