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Deleting trailing whitespaces
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acs-l committed Aug 22, 2017
1 parent 24e96f6 commit b11ad2c
Showing 1 changed file with 25 additions and 25 deletions.
50 changes: 25 additions & 25 deletions src/Commands.rb
Original file line number Diff line number Diff line change
Expand Up @@ -79,11 +79,11 @@ def event(id)
e = $game_player.followers[id[1]]
return e if e
raise sprintf("Follower n° %d doesn't exist", id)
else id[0] == :vehicle
else id[0] == :vehicle
e = $game_map.vehicles[id[1]]
return e if e
raise sprintf("Vehicle n° %d doesn't exist", id)
end
end
end
return $game_player if id == 0
return $game_map.events[id] if $game_map.events[id]
Expand Down Expand Up @@ -813,11 +813,11 @@ def create_light_emitters(hash)
event(id).light_emitter = Light_Emitter.new(
value[:rayon],
value[:intensity],
value[:excluded] || [],
value[:excluded] || [],
value[:fx] || {}
)
end
$game_map.need_refresh = true
$game_map.need_refresh = true
SceneManager.scene.refresh_spriteset
end

Expand Down Expand Up @@ -1405,7 +1405,7 @@ def event_flash(id, color, duration)
def player_flash(color, duration)
event_flash(0, color, duration)
end

def between(x1, y1, x2, y2)
a = x1 - x2
b = y1 - y2
Expand Down Expand Up @@ -1770,7 +1770,7 @@ def player_move_left(turn_ok = true); event_move_left(0, turn_ok); end
def player_move_right(turn_ok = true); event_move_right(0, turn_ok); end
def player_move_up(turn_ok = true); event_move_up(0, turn_ok); end

def event_move_random(id); event(id).move_random; end
def event_move_random(id); event(id).move_random; end
def player_move_random; event_move_random(0); end

def event_move_diagonal(id, horizontal, vertical)
Expand All @@ -1790,7 +1790,7 @@ def event_move_upper_right(id); event_move_diagonal(id, 6, 8); end

def player_move_lower_left; event_move_lower_left(0); end
def player_move_lower_right; event_move_lower_right(0); end
def player_move_upper_left; event_move_upper_left(0); end
def player_move_upper_left; event_move_upper_left(0); end
def player_move_upper_right; event_move_upper_right(0); end

def event_move_toward_position(id, x, y)
Expand All @@ -1803,7 +1803,7 @@ def player_move_toward_position(x, y)
event_move_toward_position(0, x, y)
end

def event_move_toward_event(id, target)
def event_move_toward_event(id, target)
ev = event(id)
tr = event(target)
ev.move_toward_character(tr)
Expand All @@ -1812,7 +1812,7 @@ def event_move_toward_event(id, target)

def event_move_toward_player(id)
event_move_toward_event(id, 0)
end
end

def player_move_toward_event(id)
event_move_toward_event(0, id)
Expand All @@ -1829,7 +1829,7 @@ def player_move_away_from_position(x, y)
event_move_away_from_position(0, x, y)
end

def event_move_away_from_event(id, target)
def event_move_away_from_event(id, target)
ev = event(id)
tr = event(target)
ev.move_away_from_character(tr)
Expand All @@ -1838,7 +1838,7 @@ def event_move_away_from_event(id, target)

def event_move_away_from_player(id)
event_move_away_from_event(id, 0)
end
end

def player_move_away_from_event(id)
event_move_away_from_event(0, id)
Expand All @@ -1859,31 +1859,31 @@ def event_move_backward(id)
def player_move_backward; event_move_backward(0); end


def event_turn_down(id); event_direction(id, 2); end
def event_turn_down(id); event_direction(id, 2); end
def player_turn_down; event_turn_down(0); end

def event_turn_left(id); event_direction(id, 4); end
def event_turn_left(id); event_direction(id, 4); end
def player_turn_left; event_turn_left(0); end

def event_turn_right(id); event_direction(id, 6); end
def event_turn_right(id); event_direction(id, 6); end
def player_turn_right; event_turn_right(0); end

def event_turn_up(id); event_direction(id, 8); end
def event_turn_up(id); event_direction(id, 8); end
def player_turn_up; event_turn_up(0); end


def event_turn_90_left(id); event(id).turn_left_90; end
def player_turn_90_left; event_turn_90_left(0); end
def player_turn_90_left; event_turn_90_left(0); end
def event_turn_90_right(id); event(id).turn_right_90; end
def player_turn_90_right; event_turn_90_right(0); end
def event_turn_180(id); event.turn_180; end
def event_turn_180(id); event.turn_180; end
def player_turn_180; event_turn_180(0); end
def event_turn_90_right_or_left(id); event(id).turn_right_or_left_90; end
def player_turn_90_right_or_left; event_turn_90_right_or_left(0); end
def event_turn_random(id); event(id).turn_random; end
def event_turn_random(id); event(id).turn_random; end
def player_turn_random; event_turn_random(0); end


def event_turn_toward_position(id, x, y)
ev = event(id)
ev.turn_toward_xy(x, y)
Expand All @@ -1893,15 +1893,15 @@ def player_turn_toward_position(x, y)
event_turn_toward_position(0, x, y)
end

def event_turn_toward_event(id, target)
def event_turn_toward_event(id, target)
ev = event(id)
tr = event(target)
ev.turn_toward_character(tr)
end

def event_turn_toward_player(id)
event_turn_toward_event(id, 0)
end
end

def player_turn_toward_event(id)
event_turn_toward_event(0, id)
Expand All @@ -1917,15 +1917,15 @@ def player_turn_away_from_position(x, y)
event_turn_away_from_position(0, x, y)
end

def event_turn_away_from_event(id, target)
def event_turn_away_from_event(id, target)
ev = event(id)
tr = event(target)
ev.turn_away_from_character(tr)
end

def event_turn_away_from_player(id)
event_turn_away_from_event(id, 0)
end
end

def player_turn_away_from_event(id)
event_turn_away_from_event(0, id)
Expand Down Expand Up @@ -2347,11 +2347,11 @@ def text_angle(id, value = nil)
end

def text_progressive(id, value, delay)
value.each_char do |ch|
value.each_char do |ch|
yield if block_given?
text_change(id, text_value(id) + ch)
wait(delay)
end
end
end

#--------------------------------------------------------------------------
Expand Down

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