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Translated using Weblate (Telugu)
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Currently translated at 0.3% (2 of 575 strings)

Translation: Hedy/Adventures
Translate-URL: https://hosted.weblate.org/projects/hedy/adventures/te/
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weblate committed Mar 19, 2023
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Expand Up @@ -169,6 +169,12 @@ adventures:
story_text: "## Story\nUsing the `{while}` loop can make your stories more interesting. For example, you can use `{while} game {is} 'on'` so you can play until the game is over.\nOr you can use `{while} sword {is} 'lost'` so the player can't continu the game until they have found something.\n"
example_code: "```\nkeys = 'lost'\n{print} 'You are standing in your garden and you have lost your keys.'\n{print} 'Where do you want to look for them?'\n{print} 'You can choose: tree, flowerbed, rock, postbox'\n{while} keys == 'lost'\n location = {ask} 'Where do you want to look?'\n {if} location == 'flowerbed'\n {print} 'Here they are!'\n keys = 'found'\n {else}\n {print} 'Nope they are not at the ' location\n{print} 'Now you can enter the house!'\n```\n"
start_code: '# place your code here'
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story_text: "## Story\nWe are going to print another story, but now we have to use brackets with `{print}`.\n\n### Exercise 1\nCreate a story of at least 5 sentences. You don't have to use 'name' just yet.\n"
story_text_2: "### Exercise 2\nWe have already prepared an `{input}` for you. First, use the `name` variable in your story.\nThen add a second `{ask}` and use that variable as well.\nTip: Remember the commas in a `{print}` between text and variables!\n"
example_code_2: "```\nnaam = {input}(\"What's your name?\")\n{print}('Welcome to this story!')\n```\n"
start_code: '# Schrijf jouw code hier'
example_code: "```\n{print}('Welcome to this story!')\n```\n"
default_save_name: Story
parrot:
levels:
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story_text: "## Songs\nIn this level you can use the `{for} i {in} {range}` command to make songs that use counting, like the 5 little monkeys.\n\n## Challenge\nFill in the blanks and make the code work!\n"
example_code: "## 5 little monkeys\n```\n_ _ _ _ 5 _ 1\n {print} i ' little monkeys jumping on the bed'\n {print} 'One fell off and bumped his head'\n {print} 'Mama called the doctor and the doctor said'\n {if} i {is} 1\n {print} 'PUT THOSE MONKEYS RIGHT TO BED!'\n {else}\n {print} 'NO MORE MONKEYS JUMPING ON THE BED!'\n```\n"
start_code: '# place your code here'
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story_text: "## Sing a song!\nIn level 16 we made songs using lists. These programs however are no longer working properly in this level. The colons from level 17 and the brackets from level 18 still need to be added.\n\n### Exercise 1\nThe Drunken sailor song is given as sample code, but not yet working.\nCan you make sure everything works again? To help you, we've put _ in the places of _some_ errors.\n\n### Exercise 2\nNow also look up your Old MacDonald song from level 16, and correct it.\n"
example_code: "```\nlines = ['what shall we do with the drunken sailor', 'shave his belly with a rusty razor', 'put him in a long boat till hes sober']\n{for} line {in} lines _\n {for} i {in} {range} 1 {to} 3 _\n {print} _ line _\n {print} 'early in the morning'\n {for} i {in} {range} 1 {to} 3\n {print} 'way hay and up she rises'\n {print} 'early in the morning'\n```\n"
start_code: '# Schrijf jouw code hier'
name: Sing a song!
description: Print a song
default_save_name: Song
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