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softgpu: Add transform pipeline functionality.
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// Copyright (c) 2013- PPSSPP Project. | ||
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// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, version 2.0 or later versions. | ||
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// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License 2.0 for more details. | ||
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// A copy of the GPL 2.0 should have been included with the program. | ||
// If not, see http://www.gnu.org/licenses/ | ||
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// Official git repository and contact information can be found at | ||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. | ||
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#include "TransformUnit.h" | ||
#include "../GPUState.h" | ||
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WorldCoords TransformUnit::ModelToWorld(const ModelCoords& coords) | ||
{ | ||
Mat3x3<float> world_matrix(gstate.worldMatrix); | ||
return WorldCoords(world_matrix * coords) + Vec3<float>(gstate.worldMatrix[9], gstate.worldMatrix[10], gstate.worldMatrix[11]); | ||
} | ||
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ViewCoords TransformUnit::WorldToView(const WorldCoords& coords) | ||
{ | ||
Mat3x3<float> view_matrix(gstate.viewMatrix); | ||
return ViewCoords(view_matrix * coords) + Vec3<float>(gstate.viewMatrix[9], gstate.viewMatrix[10], gstate.viewMatrix[11]); | ||
} | ||
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ClipCoords TransformUnit::ViewToClip(const ViewCoords& coords) | ||
{ | ||
ClipCoords ret; | ||
return ret; | ||
} | ||
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ScreenCoords TransformUnit::ClipToScreen(const ClipCoords& coords) | ||
{ | ||
ScreenCoords ret; | ||
return ret; | ||
} | ||
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DrawingCoords TransformUnit::ScreenToDrawing(const ScreenCoords& coords) | ||
{ | ||
DrawingCoords ret; | ||
return ret; | ||
} |
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// Copyright (c) 2013- PPSSPP Project. | ||
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||
// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, version 2.0 or later versions. | ||
|
||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License 2.0 for more details. | ||
|
||
// A copy of the GPL 2.0 should have been included with the program. | ||
// If not, see http://www.gnu.org/licenses/ | ||
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// Official git repository and contact information can be found at | ||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. | ||
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#pragma once | ||
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#include "CommonTypes.h" | ||
#include "../Math3D.h" | ||
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typedef u16 fixed16; | ||
typedef u16 u10; // TODO: erm... :/ | ||
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typedef Vec3<float> ModelCoords; | ||
typedef Vec3<float> WorldCoords; | ||
typedef Vec3<float> ViewCoords; | ||
typedef Vec4<float> ClipCoords; // Range: -w <= x/y/z <= w | ||
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struct ScreenCoords | ||
{ | ||
fixed16 x; | ||
fixed16 y; | ||
u16 z; | ||
}; | ||
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typedef Vec2<u10> DrawingCoords; | ||
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class TransformUnit | ||
{ | ||
WorldCoords ModelToWorld(const ModelCoords& coords); | ||
ViewCoords WorldToView(const WorldCoords& coords); | ||
ClipCoords ViewToClip(const ViewCoords& coords); | ||
ScreenCoords ClipToScreen(const ClipCoords& coords); | ||
DrawingCoords ScreenToDrawing(const ScreenCoords& coords); | ||
}; |