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whitespace adjustments
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Wouter Commandeur committed May 17, 2014
1 parent 449c7eb commit e041eea
Showing 1 changed file with 13 additions and 14 deletions.
27 changes: 13 additions & 14 deletions src/input/Pointer.js
Original file line number Diff line number Diff line change
Expand Up @@ -130,31 +130,30 @@ Phaser.Pointer = function (game, id) {
this.screenY = -1;

/**
* @property {number} rawMovementX - The horizontal raw relative movement of pointer in pixels since last event.
* @default
*/
* @property {number} rawMovementX - The horizontal raw relative movement of pointer in pixels since last event.
* @default
*/
this.rawMovementX = 0;

/**
* @property {number} rawMovementY - The vertical raw relative movement of pointer in pixels since last event.
* @default
*/
* @property {number} rawMovementY - The vertical raw relative movement of pointer in pixels since last event.
* @default
*/
this.rawMovementY = 0;

/**
* @property {number} movementX - The horizontal processed relative movement of pointer in pixels since last event.
* @default
*/
* @property {number} movementX - The horizontal processed relative movement of pointer in pixels since last event.
* @default
*/
this.movementX = 0;

/**
* @property {number} movementY - The vertical processed relative movement of pointer in pixels since last event.
* @default
*/
* @property {number} movementY - The vertical processed relative movement of pointer in pixels since last event.
* @default
*/
this.movementY = 0;


/**
/**
* @property {number} x - The horizontal coordinate of point relative to the game element. This value is automatically scaled based on game size.
* @default
*/
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