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Studio RainyCircle
- Salt Lake City, Utah
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01:01
(UTC -07:00) - Vs.Jackie.Paper
- @circle_rainy
Lists (13)
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Assembly Stuff
C Stuff
CMake Stuff
Cpp Stuff
GameMaker Stuff
GitHub Stuff
Interactive Simulation Creation
A list of programming and development tools and extensions for video game development.Interactive Simulation Design
A list of programming tools and extensions for game development.- All languages
- ActionScript
- Assembly
- Batchfile
- C
- C#
- C++
- CMake
- CSS
- Clojure
- CoffeeScript
- Elm
- Fortran
- GLSL
- Game Maker Language
- Go
- HTML
- Handlebars
- Haxe
- Inform 7
- Java
- JavaScript
- Lua
- M4
- MATLAB
- Makefile
- NSIS
- Objective-C
- Perl
- PowerShell
- Python
- Raku
- Roff
- Ruby
- Rust
- Shell
- TeX
- TypeScript
- Vim Script
- Visual Basic
- Yacc
- ZAP
- ZIL
Starred repositories
Canvas Presets for Aseprite, a sprite & pixel art editor/tool
A script that allows you to export your sprites to GameMaker Studio 2 directly from Aseprite.
An Aseprite extension that allows you to export your sprite as a gif with the tags in a custom order!
📦 Automatically export Aseprite files and import them as sprites into GameMaker
Create pixel art programmatically. Includes DataPixels.js and Data Pixels Playground desktop application.
Converts/translates PICO-8 style Lua syntax to standard clean Lua syntax
EmmyLua intellisense definitions for PICO-8
🎙️🕹️ Listen to changes to your PICO-8 game's GPIO pins
Entity Component System (ECS) for PICO-8 & Picotron
Shrink (minify) Pico-8 carts, as well as other tools (e..g linting, format conversion)
A tiny scene-entity-component library created for the PICO-8 fantasty console.
Just my repository for mocking and writing down basic implementations I have been thinking about.
A collection of fonts I've modified for PICO-8 programming.
A tool that helps to analyse, document and alter binary files/formats (experimental).
A list of general purpose tricks and techniques for saving tokens in PICO-8.
Tools and Python libraries for manipulating Pico-8 game files. http://www.lexaloffle.com/pico-8.php
PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends
A programming tool that replaces the lua code in pico-8 cartridges (p8) with the code you write in P8Coder.
Unofficial PICO-8 API with a lovely design ! ::
tac08 is an an emulation of the runtime part of the Pico-8 fantasy console. It takes a .p8 (text format) pico-8 cart file and runs it as closely posible
A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.