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Reality Inside Ltd.
- http://www.RealityInside.Ltd/apps/
- @RaivrDev
Stars
The Data and Code of Prompt2Sign: A Comprehensive Multilingual Sign Language Dataset.
Experimental visionOS client for ALVR - SteamVR on Apple Vision Pro!
A sharp, readable, vector-y version of Monocraft, the programming font based on Minecraft
QLoRA: Efficient Finetuning of Quantized LLMs
Port of OpenAI's Whisper model in C/C++
OpenXR API Layer for SteamVR camera passthrough
Free and Open Source API and drivers for immersive technology.
This OBS plugin provides an input plugin to 64bit OBS that allows capturing directly from OpenVR/SteamVR mirror surface in full resolution.
This repository is an example on how to implement an Open VR driver that sends joystick and/or trackpad input to Open VR.
Tutorial on how to use Vive Tracker for head tracking of WMR headset within SteamVR
An OpenVR driver for motion compensation - a limited version of OpenVR-InputEmulator
An OpenVR driver that allows to create virtual controllers, emulate controller input, manipulate poses of existing controllers and remap buttons. A client-side library that communicates with the dr…
Simulate device names for any SteamVR driver to increase compatiblity
An example OpenVR driver for demonstrating the IVRVirtualDisplay interface.
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
A sample OpenVR Driver for you to learn from
OpenVR Driver for Razer Hydra using Sixense SDK
Use tracked VR devices from one company with any other.
An OpenVR driver that allows to create virtual controllers, emulate controller input, manipulate poses of existing controllers and remap buttons. A client-side library that communicates with the dr…
Official tensorflow implementation for CVPR2020 paper “Learning to Cartoonize Using White-box Cartoon Representations”
VSIX Project that provides GLSL language integration.
Alternative firmware for ESP8266 and ESP32 based devices with easy configuration using webUI, OTA updates, automation using timers or rules, expandability and entirely local control over MQTT, HTTP…