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Text2d render quality (bevyengine#1171)
improve quality of text2d rendering * remove coordinate tweaking in sprite-sheet shader * fixes glyph shimmering of animated text * reposition glyph before passing it to ab_glyph to normalize its rendering The result of layout of sequence of glyphs causes individuals to have fractional positions, but since glyph renderings are reused for future instances of that glyph, this produces errors. This change accepts the errors but repositions the glyph to "0, 0" in an effort to get the cleanest possible rendering.
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