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fix "Huh?" palette when in nickname screen for next egg
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itsdarsh committed Feb 12, 2025
1 parent 6c0eacd commit bbb6357
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2 changes: 2 additions & 0 deletions engine/pokemon/breeding.asm
Original file line number Diff line number Diff line change
Expand Up @@ -365,6 +365,8 @@ HatchEggs:
rst CopyBytes

; This prints "Huh?" and does the egg hatch animation.
ld a, TRUE
ld [wSpriteUpdatesEnabled], a ; needed so SafeCopyTilemapAtOnceproperly updates textbox palettes when within nickname menu
ld hl, .Text_HatchEgg
call PrintText

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