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Tags: RathHunt/zomboid-dedicated-server

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1.6.1

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zomboid-dedicated-server Release 1.6.1

1.6.0

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zomboid-dedicated-server Release 1.6.0

1.5.0

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zomboid-dedicated-server Release 1.5.0

1.4.0

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Add Issue Templates; Clean variables; (Renegade-Master#9)

* Add Issue Templates; Clean variables; Improve build;

- .github/ISSUE_TEMPLATE/
  - Created Issue templates for Issues and Feature Requests.

- .github/workflows/docker-build.yml
  - Added more configuration options to test run to verify that configurations are setting properly.
  - Added Bash as the default Shell.
  - Improved readability of failed logs by printing what is being checked.

- README.md
  - Moved the Optional Arguments table closer to the start of the document.
  - Removed the second repeated Optional Arguments table.
  - Removed references to Environment Variables that are no longer configurable from Docker.
    - To configure these parameters, you can edit the files locally after initial installation.
  - Changed the ordering of the displayed environment variables to make them easier to read through.

- docker-compose.yaml
  - Removed references to Environment Variables that are no longer configured from Docker.
  - Changed the ordering of the displayed environment variables to make them easier to read through.

- src/run_server.sh
  - Removed references to Environment Variables that are no longer configured from Docker.
  - Changed the ordering of the displayed environment variables to make them easier to read through.

1.3.1

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Add condition to build success; (Renegade-Master#7)

Add condition to build success;

- .github/workflows/docker-build.yml
  - Changed Action and Job names.
  - Removed some redundant printouts.
  - Added errors to Docker Log output file.
  - Added debugging stage to print directory structure if server startup fails.
  - Added extra condition that the sed command must not have failed.
  - Added archiving of Docker logs and Server configuration.
  - Added a new Job for testing if the server started and was configured correctly.

- src/run_server.sh
  - Added a new program argument to ensure the configuration directly is created in the correct directory.
  - Increased initial startup timeout from 30 seconds to 60.

- README.md
  - Added status badges.

1.3.0

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Mod Support; Correct first boot; (Renegade-Master#5)

* Community dev testing (#1)

* Addition of Mod Parameters

Adding mod parameters allowing users to add workshop mods to their server prior to container deployment

* Update run_server.sh

Fixed CONFIG_DIR to reference the correct location

* Addition of Config.env

* Remove root use; Correct first boot;

- src/run_server.sh
  - Moved some variables around for consistency.
  - Replaced 'first_start_config_ops' and 'start_server_initial' with 'test_first_run'.
  - Removed the use of the root user.

* Add server pub. to Compose; Refactor;

-docker-compose.yaml
  - Added a environment variable for Server publicity.

- src/run_server.sh
  - Turned off debug output.
  - Refactored ordering of operations for consistency.

Co-authored-by: John Earle <[email protected]>

1.2.1

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Renegade-Master#3 Fix Respawn and Sleep; (Renegade-Master#4)

- src/run_server.sh
  - Corrected Safehouse Respawn, and Sleep Allowed variables.

1.2.0

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Streamline first start;

- README.md
  - Added examples for the new variables.
  - Removed instructions about having to run the server twice. This is no longer required. Thankyou @victorperin.
  - Added new variables to Docker run command.
  - Changed the phrase to signify Server readiness to a non-Steam specific log output.

- docker-compose.yaml
  - Added new variables to the Environment configuration.

- src/run_server.sh
  - Added commandline args to server startup for things such as:
    - Admin username/password
    - Bind IP/Port
    - Custom server name
    - Steam/GOG server
    - Steam VAC toggle
  - Added automated IP selection if 0.0.0.0 or no IP is chosen.
    - Project Zomboid cannot handle the IN_ANY address, so one is automatically assigned if the user wants to use IN_ANY.
    - If a specific IP is desired, the user should specify that IP.

1.1.1

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Correct RAM Usage; Correct Port assign;

- README.md
  - Added information about setting the server to Public or Private.
  - Corrected a typo.

- docker-compose.yaml
  - Changed default game branch back to Public.
  - This should cause less confiusion in future, but it will require changing to  for multiplayer.

- src/run_server.sh
  - Improved variables.
  - Added handling of Server Public/Private status.
  - Added handling of which port to serve the Server from.
  - Finally corrected maximum RAM issue.

1.1.0

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Added config variables

- README.md
- Added information about configuring the server.

- docker-compose.yaml
  - Added default Server configuration variables.

- src/run_server.sh
  - Added code to replace the default variables with User Configuration.