A recreation of the sensational Flappy Bird game!
Things I learned:
● Photoshop pixelation and videography animation editing
● Frame-by-frame timing
Things I learned:
● Xcode view hierarchy and transitioning
● Spritekit scene presentation and release
Things I learned:
● Spritekit Physics Body with objects (bird, ground, sky and pipes)
● Object movement and orientation
● Looping to reset game for user
Things I learned:
● Manipulating core data
● Storing and pulling user data
● Scoring and Swift arithmetic
Flappy Flap Saga is licensed under MIT License