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picom.conf
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picom.conf
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# Performance related
# Use OpenGL
backend = "glx";
glx-no-stencil = false;
glx-copy-from-front = false; # When enbled on intel GPU: screen broken until compton is killed.
glx-swap-method = 1
unredir-if-possible = false;
# === Rules ===
shadow-exclude = [
"class_g = 'awesome'",
"class_g ?= 'slop'",
"class_g ?= 'Visualizer'",
"class_g ?= 'rofi'",
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
"window_type *= 'menu'",
"window_type = 'utility'",
"window_type = 'dock'",
"window_type = 'dropdown_menu'",
"window_type = 'popup_menu'"
]
opacity-rule = []
focus-exclude = [
"class_g ?= 'slop'",
"name = 'rofi'",
"class_g ?= 'Steam'",
"_NET_WM_WINDOW_TYPE@:a *= 'MENU'",
"window_type *= 'menu'",
"window_type = 'utility'",
"window_type = 'dropdown_menu'",
"window_type = 'popup_menu'"
]
fade-exclude = []
# === Shadows ===
# Enabled client-side shadows on windows.
shadow = true;
# Detect rounded corners
# (it doesn't really do anything for shadows)
detect-rounded-corners = false;
# shadow-radius: The blur radius for shadows. (default 12)
# shadow-offset-x: The left offset for shadows. (default -15)
# shadow-offset-y: The top offset for shadows. (default -15)
# shadow-opacity: The translucency for shadows. (default .75)
shadow-radius = 14;
shadow-offset-x = -8;
shadow-offset-y = -8;
shadow-opacity = 0.7;
# === Fading ===
# Fade windows during opacity changes.
fading = true;
# The time between steps in a fade in milliseconds. (default 10).
fade-delta = 8;
# Fade windows in/out when opening/closing
no-fading-openclose = false;
vsync = true;