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gmhevinci committed Mar 10, 2023
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如果在打AssetBundle的时候,选定的构建目标是安卓。那么在windows操作系统下,编辑器的默认渲染模式为DX11,我们需要修改编辑器的渲染模式,可以通过UnityHub来修改启动项目的编辑器渲染模式,[参考官方文档](https://docs.unity3d.com/cn/2019.4/Manual/CommandLineArguments.html)

在Vulkan下打包的编辑器需要加个command -force-vulkan

windows平台添加命令: **-force-gles**

#### 问题:Unity2021编辑器运行游戏提示YooAssets is initialized !
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1. 点击修复按钮,然后点击Save按钮保存配置,最后关闭窗口。
3. 找到Boot.scene场景启动游戏。

#### 太空战机项目

首次需要在项目里手动添加Tags才可以保证真机演示正常运行。

![image](./Image/Samples-img3.jpg)

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