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fix(hdrSky): Distinguish HDR/LDR texture (Orillusion#171)
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Distinguish between HDR and LDR sky box rendering methods
update import path.
Reuse variables
simplified code
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hellmor authored May 23, 2023
1 parent 071ac16 commit 9a89d2b
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Showing 17 changed files with 182 additions and 356 deletions.
36 changes: 6 additions & 30 deletions samples/sky/Sample_AtmosphericSky.ts
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@@ -1,43 +1,19 @@
import { GUIHelp } from "@orillusion/debug/GUIHelp";
import { Scene3D, Engine3D, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, Texture, AtmosphericScatteringSky, BoxGeometry, LitMaterial, MeshRenderer, Object3D } from "@orillusion/core";
import { GUIUtil } from "@samples/utils/GUIUtil";
import { createExampleScene } from "@samples/utils/ExampleScene";
import { AtmosphericComponent, Engine3D, Scene3D } from "@orillusion/core";

// sample of AtmosphericSky
class Sample_AtmosphericSky {
private _scene: Scene3D;

async run() {
// init engine
await Engine3D.init({});

// init scene
this._scene = new Scene3D();
// add atmospheric sky
let component = this._scene.addComponent(AtmosphericComponent);

// init camera3D
let mainCamera = CameraUtil.createCamera3D(null, this._scene);
mainCamera.perspective(60, Engine3D.aspect, 1, 2000.0);

// camera controller
mainCamera.object3D.addComponent(HoverCameraController).setCamera(45, -10, 10);

// create a basic cube
let cubeObj = new Object3D();
let mr = cubeObj.addComponent(MeshRenderer);
mr.geometry = new BoxGeometry();
let mat = new LitMaterial();
mr.material = mat;
this._scene.addChild(cubeObj);

// init view3D
let view = new View3D();
view.scene = this._scene;
view.camera = mainCamera;

let scene: Scene3D = createExampleScene().scene;
// start renderer
Engine3D.startRenderView(view);

Engine3D.startRenderView(scene.view);
// add atmospheric sky
let component = scene.getComponent(AtmosphericComponent);
// gui
GUIHelp.init();
GUIUtil.renderAtomosphericSky(component);
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43 changes: 10 additions & 33 deletions samples/sky/Sample_BitmapCubeSky.ts
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@@ -1,40 +1,14 @@
import { GUIHelp } from "@orillusion/debug/GUIHelp";
import { Scene3D, Engine3D, CameraUtil, HoverCameraController, View3D, Texture, SkyRenderer, Object3D, BoxGeometry, LitMaterial, MeshRenderer } from "@orillusion/core";
import { createExampleScene } from "@samples/utils/ExampleScene";
import { Engine3D, Scene3D, SkyRenderer, Object3DUtil } from "@orillusion/core";

// sample to replace sky map. (witch contains 6 faces)
class Sample_BitmapCubeSky {
private _scene: Scene3D;
async run() {
// init engine
await Engine3D.init({});

// init scene
this._scene = new Scene3D();

// init camera3D
let mainCamera = CameraUtil.createCamera3D(null, this._scene);
mainCamera.perspective(60, Engine3D.aspect, 1, 2000.0);

// camera controller
let hoverCameraController = mainCamera.object3D.addComponent(HoverCameraController);
hoverCameraController.setCamera(45, -10, 10);

// create a basic cube
let cubeObj = new Object3D();
let mr = cubeObj.addComponent(MeshRenderer);
mr.geometry = new BoxGeometry();
let mat = new LitMaterial();
mr.material = mat;
this._scene.addChild(cubeObj);

// init view3D
let view = new View3D();
view.scene = this._scene;
view.camera = mainCamera;

// start renderer
Engine3D.startRenderView(view);

let scene: Scene3D = createExampleScene().scene;
let sky = scene.getOrAddComponent(SkyRenderer);
// load sky texture (nx/px/py/ny/nz/pz), a total of 6 images
let urls: string[] = [];
urls.push('textures/cubemap/skybox_nx.png');
Expand All @@ -44,11 +18,14 @@ class Sample_BitmapCubeSky {
urls.push('textures/cubemap/skybox_nz.png');
urls.push('textures/cubemap/skybox_pz.png');

let sky = this._scene.addComponent(SkyRenderer)
sky.map = await Engine3D.res.loadTextureCubeMaps(urls);
this._scene.envMap = sky.map
}
// create a basic cube
scene.addChild(Object3DUtil.GetSingleCube(10, 10, 10, 0.6, 0.6, 0.6));

// start renderer
Engine3D.startRenderView(scene.view);

}
}

new Sample_BitmapCubeSky().run();
40 changes: 7 additions & 33 deletions samples/sky/Sample_BitmapCubeStdSky.ts
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@@ -1,48 +1,22 @@
import { GUIHelp } from "@orillusion/debug/GUIHelp";
import { Scene3D, Engine3D, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, Texture, SkyRenderer, BoxGeometry, LitMaterial, MeshRenderer, Object3D } from "@orillusion/core";
import { createExampleScene } from "@samples/utils/ExampleScene";
import { Engine3D, Scene3D, SkyRenderer, Object3DUtil } from "@orillusion/core";

// sample to replace standard sky map
class Sample_BitmapCubeStdSky {
private _scene: Scene3D;
async run() {
// init engine
await Engine3D.init({});

// init scene
this._scene = new Scene3D();

// init camera3D
let mainCamera = CameraUtil.createCamera3D(null, this._scene);
mainCamera.perspective(60, Engine3D.aspect, 1, 2000.0);

// camera controller
let hoverCameraController = mainCamera.object3D.addComponent(HoverCameraController);
hoverCameraController.setCamera(45, -10, 10);
let scene: Scene3D = createExampleScene().scene;
let sky = scene.getOrAddComponent(SkyRenderer);
sky.map = await Engine3D.res.loadTextureCubeStd('sky/StandardCubeMap-2.jpg');

// create a basic cube
let cubeObj = new Object3D();
let mr = cubeObj.addComponent(MeshRenderer);
mr.geometry = new BoxGeometry();
let mat = new LitMaterial();
mr.material = mat;
this._scene.addChild(cubeObj);

// init view3D
let view = new View3D();
view.scene = this._scene;
view.camera = mainCamera;
scene.addChild(Object3DUtil.GetSingleCube(10, 10, 10, 0.6, 0.6, 0.6));

// start renderer
Engine3D.startRenderView(view);

// load standard sky texture
let url = 'sky/StandardCubeMap-2.jpg';

let sky = this._scene.addComponent(SkyRenderer)
sky.map = await Engine3D.res.loadTextureCubeStd(url);
this._scene.envMap = sky.map
Engine3D.startRenderView(scene.view);
}

}

new Sample_BitmapCubeStdSky().run();
38 changes: 7 additions & 31 deletions samples/sky/Sample_HDRSky.ts
Original file line number Diff line number Diff line change
@@ -1,48 +1,24 @@
import { GUIHelp } from "@orillusion/debug/GUIHelp";
import { Scene3D, Engine3D, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, Texture, SkyRenderer, BoxGeometry, LitMaterial, MeshRenderer, Object3D } from "@orillusion/core";
import { createExampleScene } from "@samples/utils/ExampleScene";
import { Engine3D, Scene3D, SkyRenderer, Object3DUtil } from "@orillusion/core";

// sample to replace hdr sky map
class Sample_HDRSky {
private _scene: Scene3D;
private _externalTexture: Texture;
private _originTexture: Texture;
private _useExternal: boolean = false;
async run() {
// init engine
await Engine3D.init({});

// init scene
this._scene = new Scene3D();
// load sky texture
let sky = this._scene.addComponent(SkyRenderer)
let scene: Scene3D = createExampleScene().scene;
let sky = scene.getOrAddComponent(SkyRenderer);
sky.map = await Engine3D.res.loadHDRTextureCube('/hdri/sunset.hdr');
this._scene.envMap = sky.map

// init camera3D
let mainCamera = CameraUtil.createCamera3D(null, this._scene);
mainCamera.perspective(60, Engine3D.aspect, 1, 2000.0);

// create a basic cube
let cubeObj = new Object3D();
let mr = cubeObj.addComponent(MeshRenderer);
mr.geometry = new BoxGeometry();
let mat = new LitMaterial();
mr.material = mat;
this._scene.addChild(cubeObj);

// camera controller
let hoverCameraController = mainCamera.object3D.addComponent(HoverCameraController);
hoverCameraController.setCamera(45, -10, 10);

// init view3D
let view = new View3D();
view.scene = this._scene;
view.camera = mainCamera;
scene.addChild(Object3DUtil.GetSingleCube(10, 10, 10, 0.6, 0.6, 0.6));

// start renderer
Engine3D.startRenderView(view);
Engine3D.startRenderView(scene.view);
}

}


new Sample_HDRSky().run();
37 changes: 6 additions & 31 deletions samples/sky/Sample_LDRSky.ts
Original file line number Diff line number Diff line change
@@ -1,46 +1,21 @@
import { GUIHelp } from "@orillusion/debug/GUIHelp";
import { Scene3D, Engine3D, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, Texture, SkyRenderer, BoxGeometry, LitMaterial, MeshRenderer, Object3D } from "@orillusion/core";
import { Scene3D, Object3DUtil, Engine3D, SkyRenderer } from "@orillusion/core";
import { createExampleScene } from "@samples/utils/ExampleScene";

// sample to replace ldr sky map
class Sample_LDRSky {
private _scene: Scene3D;
private _originTexture: Texture;
private _externalTexture: Texture;
private _useExternal: boolean = false;
async run() {
// init engine
await Engine3D.init({});

// init scene
this._scene = new Scene3D();
let sky = this._scene.addComponent(SkyRenderer)
let scene: Scene3D = createExampleScene().scene;
let sky = scene.getOrAddComponent(SkyRenderer);
sky.map = await Engine3D.res.loadLDRTextureCube('sky/LDR_sky.jpg')
sky.roughness = 0.2
this._scene.envMap = sky.map

// init camera3D
let mainCamera = CameraUtil.createCamera3D(null, this._scene);
mainCamera.perspective(60, Engine3D.aspect, 1, 2000.0);

// camera controller
let hoverCameraController = mainCamera.object3D.addComponent(HoverCameraController);
hoverCameraController.setCamera(45, -10, 10);

// create a basic cube
let cubeObj = new Object3D();
let mr = cubeObj.addComponent(MeshRenderer);
mr.geometry = new BoxGeometry();
let mat = new LitMaterial();
mr.material = mat;
this._scene.addChild(cubeObj);

// init view3D
let view = new View3D();
view.scene = this._scene;
view.camera = mainCamera;
scene.addChild(Object3DUtil.GetSingleCube(10, 10, 10, 0.6, 0.6, 0.6));

// start renderer
Engine3D.startRenderView(view);
Engine3D.startRenderView(scene.view);
}

}
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45 changes: 12 additions & 33 deletions samples/sky/Sample_SolidColorSky.ts
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@@ -1,48 +1,27 @@
import { GUIHelp } from "@orillusion/debug/GUIHelp";
import { Scene3D, Engine3D, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, Texture, Color, SolidColorSky, Object3DUtil, SkyRenderer, BoxGeometry, LitMaterial, MeshRenderer, Object3D } from "@orillusion/core";
import { createExampleScene } from "@samples/utils/ExampleScene";
import { SolidColorSky, Engine3D, SkyRenderer, Color, Object3DUtil } from "@orillusion/core";

// sample to display solid color sky
class HDRSkyMap {
private _scene: Scene3D;
private _externalTexture: SolidColorSky;
private _originTexture: Texture;
private _useExternal: boolean = false;

async run() {
// init engine
await Engine3D.init({});

GUIHelp.init();
// init scene
this._scene = new Scene3D();
// use default env lights
this._scene.addComponent(AtmosphericComponent)
let scene = createExampleScene().scene;
// use solid color as background
let sky = this._scene.addComponent(SkyRenderer)
sky.map = new SolidColorSky(new Color(0.3, 0.3, 0.3, 1))

// init camera3D
let mainCamera = CameraUtil.createCamera3D(null, this._scene);
mainCamera.perspective(60, Engine3D.aspect, 1, 2000.0);

// camera controller
let hoverCameraController = mainCamera.object3D.addComponent(HoverCameraController);
hoverCameraController.setCamera(45, -10, 10);

let sky = scene.getOrAddComponent(SkyRenderer);
sky.map = new SolidColorSky(new Color(0.3, 0.5, 0.3, 1));
//gui
GUIHelp.addColor(sky.map, 'color');
GUIHelp.open();
GUIHelp.endFolder();
// create a basic cube
let cubeObj = new Object3D();
let mr = cubeObj.addComponent(MeshRenderer);
mr.geometry = new BoxGeometry();
let mat = new LitMaterial();
mr.material = mat;
this._scene.addChild(cubeObj);

// init view3D
let view = new View3D();
view.scene = this._scene;
view.camera = mainCamera;
scene.addChild(Object3DUtil.GetSingleCube(10, 10, 10, 0.6, 0.6, 0.6));

// start renderer
Engine3D.startRenderView(view);
Engine3D.startRenderView(scene.view);
}

}
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2 changes: 1 addition & 1 deletion samples/utils/ExampleScene.ts
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ export function createSceneParam(): ExampleSceneParam {
far: 5000,
distance: 100,
fov: 60,
pitch: -30,
pitch: -15,
roll: -30,
},

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7 changes: 5 additions & 2 deletions src/assets/shader/sky/CubeSky_Shader.ts
Original file line number Diff line number Diff line change
Expand Up @@ -77,8 +77,11 @@ export class CubeSky_Shader {
@fragment
fn main(@location(0) fragUV: vec2<f32>, @location(1) vWorldPos: vec4<f32>, @location(2) vWorldNormal: vec3<f32>) -> FragmentOutput {
let maxLevel: u32 = textureNumLevels(baseMap);
let textureColor:vec3<f32> = textureSampleLevel(baseMap, baseMapSampler, normalize(vWorldPos.xyz), global.roughness * f32(maxLevel) ).xyz;
let o_Target: vec4<f32> = vec4<f32>(LinearToGammaSpace(textureColor),1.0) * globalUniform.skyExposure ;
var textureColor:vec3<f32> = textureSampleLevel(baseMap, baseMapSampler, normalize(vWorldPos.xyz), global.roughness * f32(maxLevel) ).xyz;
#if IS_HDR_SKY
textureColor = LinearToGammaSpace(textureColor);
#endif
let o_Target: vec4<f32> =vec4<f32>(textureColor, 1.0) * globalUniform.skyExposure ;
var normal_rgba8unorm = (vWorldNormal + 1.0) * 0.5;
normal_rgba8unorm = clamp(normal_rgba8unorm, vec3<f32>(0.0), vec3<f32>(1.0));
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1 change: 1 addition & 0 deletions src/gfx/graphics/webGpu/core/texture/Texture.ts
Original file line number Diff line number Diff line change
Expand Up @@ -120,6 +120,7 @@ export class Texture implements GPUSamplerDescriptor {
* whether is video texture
*/
public isVideoTexture?: boolean;
public isHDRTexture?: boolean;

private _useMipmap: boolean = false;

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1 change: 1 addition & 0 deletions src/index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -453,6 +453,7 @@ export * from "./textures/HDRTexture"
export * from "./textures/HDRTextureCube"
export * from "./textures/LDRTextureCube"
export * from "./textures/SolidColorSky"
export * from "./textures/TextureCubeFaceData"
export * from "./textures/Uint16Texture"
export * from "./textures/Uint8ArrayTexture"
export * from "./textures/VirtualTexture"
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