The game about saving the island as long as it's possible. The island is drowning: every turn water level is raising and part of the island disappears. You need to act smart to prolong your existence.
Island is:
- random-generator piece of land of NxN cells (5x5 by default),
- with different height: from 0 to M (0-3 by default).
- after land generation 80% of the initial island land should be visible (x>0).
Island is surrounded by water, and each turn water level is raised +1 - or height of island is reduced -1, depends on a point of view. For example:
00000
03330
02120
03330
00000
-> turns into ->
00000
02220
01010
02220
00000
There are 2 options of realisation:
- water is raised everywhere, including non-connected regions of island, so that the central cell of the upmentioned example is flood as well;
- water is raised only in connected cells: so that the central cell is not flood yet in the upmentioned examples. Thus, there should be a flag for marking if the cell is flood or not.
- Player's goal is to prevent island drowning as long as it's possible.
- Player can raise +1 height on a cell 3x times per turn.
- Player is not presented on an actual map.
- Each turn unflooded cells generate resource units
- Height rise requires K resource units (3 by default)
- Already flooded cells are not raisable
- Water is bluish
- Unflooded cells are green to yellow (0->N)