forked from torvalds/linux
-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[PATCH] SLAB: use a multiply instead of a divide in obj_to_index()
When some objects are allocated by one CPU but freed by another CPU we can consume lot of cycles doing divides in obj_to_index(). (Typical load on a dual processor machine where network interrupts are handled by one particular CPU (allocating skbufs), and the other CPU is running the application (consuming and freeing skbufs)) Here on one production server (dual-core AMD Opteron 285), I noticed this divide took 1.20 % of CPU_CLK_UNHALTED events in kernel. But Opteron are quite modern cpus and the divide is much more expensive on oldest architectures : On a 200 MHz sparcv9 machine, the division takes 64 cycles instead of 1 cycle for a multiply. Doing some math, we can use a reciprocal multiplication instead of a divide. If we want to compute V = (A / B) (A and B being u32 quantities) we can instead use : V = ((u64)A * RECIPROCAL(B)) >> 32 ; where RECIPROCAL(B) is precalculated to ((1LL << 32) + (B - 1)) / B Note : I wrote pure C code for clarity. gcc output for i386 is not optimal but acceptable : mull 0x14(%ebx) mov %edx,%eax // part of the >> 32 xor %edx,%edx // useless mov %eax,(%esp) // could be avoided mov %edx,0x4(%esp) // useless mov (%esp),%ebx [[email protected]: small cleanups] Signed-off-by: Eric Dumazet <[email protected]> Cc: Christoph Lameter <[email protected]> Cc: David Miller <[email protected]> Signed-off-by: Andrew Morton <[email protected]> Signed-off-by: Linus Torvalds <[email protected]>
- Loading branch information
Eric Dumazet
authored and
Linus Torvalds
committed
Dec 13, 2006
1 parent
02a0e53
commit 6a2d7a9
Showing
4 changed files
with
57 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,32 @@ | ||
#ifndef _LINUX_RECIPROCAL_DIV_H | ||
#define _LINUX_RECIPROCAL_DIV_H | ||
|
||
#include <linux/types.h> | ||
|
||
/* | ||
* This file describes reciprocical division. | ||
* | ||
* This optimizes the (A/B) problem, when A and B are two u32 | ||
* and B is a known value (but not known at compile time) | ||
* | ||
* The math principle used is : | ||
* Let RECIPROCAL_VALUE(B) be (((1LL << 32) + (B - 1))/ B) | ||
* Then A / B = (u32)(((u64)(A) * (R)) >> 32) | ||
* | ||
* This replaces a divide by a multiply (and a shift), and | ||
* is generally less expensive in CPU cycles. | ||
*/ | ||
|
||
/* | ||
* Computes the reciprocal value (R) for the value B of the divisor. | ||
* Should not be called before each reciprocal_divide(), | ||
* or else the performance is slower than a normal divide. | ||
*/ | ||
extern u32 reciprocal_value(u32 B); | ||
|
||
|
||
static inline u32 reciprocal_divide(u32 A, u32 R) | ||
{ | ||
return (u32)(((u64)A * R) >> 32); | ||
} | ||
#endif |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
#include <asm/div64.h> | ||
#include <linux/reciprocal_div.h> | ||
|
||
u32 reciprocal_value(u32 k) | ||
{ | ||
u64 val = (1LL << 32) + (k - 1); | ||
do_div(val, k); | ||
return (u32)val; | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters