forked from torvalds/linux
-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
clocksource: allow usage independent of timekeeping.c
So far struct clocksource acted as the interface between time/timekeeping.c and hardware. This patch generalizes the concept so that a similar interface can also be used in other contexts. For that it introduces new structures and related functions *without* touching the existing struct clocksource. The reasons for adding these new structures to clocksource.[ch] are * the APIs are clearly related * struct clocksource could be cleaned up to use the new structs * avoids proliferation of files with similar names (timesource.h? timecounter.h?) As outlined in the discussion with John Stultz, this patch adds * struct cyclecounter: stateless API to hardware which counts clock cycles * struct timecounter: stateful utility code built on a cyclecounter which provides a nanosecond counter * only the function to read the nanosecond counter; deltas are used internally and not exposed to users of timecounter The code does no locking of the shared state. It must be called at least as often as the cycle counter wraps around to detect these wrap arounds. Both is the responsibility of the timecounter user. Acked-by: John Stultz <[email protected]> Signed-off-by: Patrick Ohly <[email protected]> Signed-off-by: David S. Miller <[email protected]>
- Loading branch information
Showing
2 changed files
with
177 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters