This fork of the mod has been discontinued/archived as it was merged into the original repository, please go upstream to https://github.com/aliasIsolation/aliasIsolation/releases for the latest releases.
Alias Isolation is a mod for Alien: Isolation. It adds temporal anti-aliasing into the shipped game, and fixes a few small issues with the rendering.
The mod works by injecting itself into the executable, and hijacking D3D11 calls. It replaces a few shaders, and injects some of its own rendering.
This fork aims to maintain the mod, resolve existing issues, add new functionality and, eventually, port the mod to new platforms.
Suggestions for new features or pull requests for this mod are welcome!
Download the latest d3d11 x86 release of Ultimate ASI Loader from here: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/download/Win32-latest/d3d11-Win32.zip
Extract the following files from the AliasIsolation.7z
archive, obtainable via the releases page, to the folder where Alien: Isolation is installed (you should be in a folder that has a file called AI.exe
):
- Extract the
mods
folder to your Alien: Isolation folder. - Extract
aliasIsolation.asi
and copyd3d11.dll
to your Alien: Isolation folder.
Note
If you're using Linux and want to play the game via an older version of Proton (version < Proton 8), you might need to perform an extra step to let Proton know that you want it to use the ASI loader:
- Add this launch option to the game, in Steam:
WINEDLLOVERRIDES="d3d11=n,b"
These options must be set to the correct values for the mod to work properly.
Option | Value |
---|---|
Anti-aliasing | SMAA T1x |
Chromatic Aberration | Disabled |
Motion Blur | Enabled |
To disable the mod at runtime, hit Ctrl+Delete
. To re-enable it, hit Ctrl+Insert
.
- No support for the unofficial Rift mode (could change in the future).
- RenderDoc, Epic Games Overlay, Windows Auto HDR, or any other software which also uses API hooking may break the rendering.
- SLI/CrossFire performance will probably be badly impacted, and depending on what the driver does, might also suffer from glitchy rendering.
- Some special effects can appear thinner or exhibit ghosting. Sparks are known to be eroded.
- While the motion tracker is in use, the Depth of Field shader seems to cause the tracker's LED highlights to appear, along the top of the screen.
- (Under investigation) The Epic Games Store release of the game crashes with a fatal error at "aliasIsolation_hookableOverlayRender".
- You are unable to move the mouse in the Alias Isolation UI while the game is unpaused. You can use the arrow keys to change settings in the menu, or pause the game which will unfreeze the mouse and allow you to adjust the settings.
- (Planned) No support for the integrated Cinematic Tools.
- Some UI backgrounds may become red in colour, which could be an issue with the original shaders.
You need to have Visual Studio 2022. Community Edition works fine.
Download Boost 1.81 and extract it into src/external/boost
. For example, you should have config.hpp
in src/external/boost/boost
.
If you want to just build the binaries, but don't care about Visual Studio solution files:
- (Release mode) Just run
compile.cmd
. The output will be in the foldert2-output/win32-msvc-release-default
. - (Debug mode) Just run
compile_debug.cmd
. The output will be in the foldert2-output/win32-msvc-debug-default
.
If you want to build a release (i.e. have it save the binaries and put all the files needed to run the mod in a single folder):
- (Release mode) Just run
release.cmd
. The output will be in the folderrelease
. - (Debug mode) Just run
release_debug.cmd
. The output will be in the folderdebug
.
If you'd like to open the project in Visual Studio, run sln-vs2022.cmd
, and then open t2-output/aliasIsolation.sln
.