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Ray-tracing in Rust

This is a simple ray-tracer written in Rust.

It is based on the book "Ray Tracing in One Weekend" by Peter Shirley.

1st weekend project and 2nd week project are implemented.

Deliverables

The output of the first week project is

output

The outputs of the second week project are

output

output

How to run

cargo run --release --features execution

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This is a simple ray-tracer written in Rust.

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