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基于Flux扩展开发的UnityAct技能编辑器, ,集成Mirror支持局域网联机
Unity's Universal Pipeline outline post-process effect
FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
Hextile is a method for avoiding repetition when tiling textures.
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia
hashblen / ZZZ_Studio
Forked from RazTools/StudioModded AssetStudio with new features
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Newtonsoft Json for use in Unity projects and Unity packages. Currently synced to version 13.0.1.This package is used for advanced jso…
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
Amplify Shader Editor Tutorial with Universal Render Pipeline
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
A comprehensive archive for Unity built-in shaders, dating back to Unity 3.4
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
[SIGGRAPH Asia 2024, Journal Track] ToonCrafter: Generative Cartoon Interpolation
A collection of custom post processing effects for Unity