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基于Flux扩展开发的UnityAct技能编辑器, ,集成Mirror支持局域网联机

C# 288 67 Updated Feb 1, 2024

Unity's Universal Pipeline outline post-process effect

C# 17 4 Updated Dec 22, 2024

Simple and fast gpu skinning in unity.

C# 20 6 Updated May 16, 2020

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.

Python 1,039 108 Updated Nov 13, 2024

export meshes to .fbx or .obj from Unity

C++ 212 48 Updated Apr 19, 2018

Portals in Unity

C# 808 175 Updated Jun 21, 2021

Hextile is a method for avoiding repetition when tiling textures.

HLSL 19 4 Updated Apr 23, 2024

demonstrates hex-tiling

C++ 978 43 Updated Aug 25, 2022

A better object picker for Unity engine

C# 74 9 Updated Mar 17, 2023

Random seful Unity editor scripts

C# 18 4 Updated Apr 12, 2019
C# 385 125 Updated Sep 25, 2021

A Lightweight, Flexible, Powerful Shader GUI System for Unity.

C# 1,053 87 Updated Jan 15, 2025

Unity package for HybridCLR

C# 786 135 Updated Jan 19, 2025

DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia

C++ 459 58 Updated Sep 1, 2023

Modded AssetStudio with new features

C# 56 13 Updated Dec 4, 2024

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Newtonsoft Json for use in Unity projects and Unity packages. Currently synced to version 13.0.1.This package is used for advanced jso…

23 2 Updated May 3, 2023

My public notebook.

Markdown 10 Updated Jan 23, 2025

我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统

C# 1,989 547 Updated Oct 13, 2020

Amplify Shader Editor Tutorial with Universal Render Pipeline

C# 316 116 Updated Jul 19, 2024

Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes

C# 1,828 140 Updated Aug 25, 2024

A comprehensive archive for Unity built-in shaders, dating back to Unity 3.4

ShaderLab 91 14 Updated Jan 27, 2025

Unity sample / benchmark for RenderMesh API

C# 46 5 Updated Aug 21, 2022

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

ShaderLab 1,271 132 Updated Sep 16, 2022

URP-12-Extension

C# 273 63 Updated Jun 2, 2023

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

C++ 263 24 Updated May 15, 2024

[SIGGRAPH Asia 2024, Journal Track] ToonCrafter: Generative Cartoon Interpolation

Python 5,530 464 Updated Sep 9, 2024

自制HLOD

C# 48 16 Updated Jul 4, 2021

A collection of custom post processing effects for Unity

C# 2,160 151 Updated Nov 23, 2020
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