I implemented Jello Cube Simulation using C++
Jello Cube is implemented using a particle based mass-spring system, in which the particles are connected by structur bend and shear spring (structural springs are between neighbor particles, shear springs are between diagonal neighbor particles, and bend spring are between every second, third, and fourth spring.
Integrated over time with RK4, the simulation uses a penalty based constraint system to handle collision and interpenetrations. When the particle comes close to the surface, a strong force is applied to the particle in order to get it out of surface.
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