A port from microui to the Jai programming language.
test_window :: () {
if Mu.begin_window("Demo Window", Mu.Rect.{40, 40, 300, 450}) {
defer Mu.end_window();
win := Mu.get_current_container();
win.rect.w = max(win.rect.w, 240);
win.rect.h = max(win.rect.h, 300);
Mu.layout_row(.[-1], 0);
Mu.button("Button 1");
Mu.button("Button 2");
res, str := Mu.textbox(text_buffer, *text_len);
if Mu.header("Window Info", true) {
win := Mu.get_current_container();
Mu.column(.[85, -1], 0, #code {
Mu.label("Position:");
Mu.labelf("%d, %d", win.rect.x, win.rect.y);
Mu.label("Size:");
Mu.labelf("%d, %d", win.rect.w, win.rect.h);
});
}
Mu.number(*number_box_value, 1);
Mu.slider(*slider_value, 0, 100, 1);
Mu.treenode("treenode", #code {
Mu.label("depth 1");
Mu.treenode("treenode", #code {
Mu.label("depth 2");
Mu.treenode("treenode", #code {
Mu.label("depth 3");
});
Mu.label("depth 2");
});
});
}
}