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[3.x] (WIP) EncounterFight and state refactor; #928
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hkAlice
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- todo: parse the json into usable data objects
- todo: test if any of this actually works
- todo: implement conditions and timepoint parsing for remaining types - todo: test lmao
…cache should now work as intended - tldr: fast as fuck boi
- add BattleTalk handling including packets - add LogMessage handling - add SetCondition handling (allow conditions to toggle others on/off) - handle Director ops - add basic CastAction (prolly doesnt work) - add SpawnBNpc
…nt (should support overworld now)
- todo: hook this up to EncounterTimeline
- todo: use selector in CastAction timepoint
- timeline cleanup
- fix BNpcSpawn timepoint - temp workaround for actions - fix selectors not working as intended - todo: rewrite this shit to not abuse copy ctors
- add PhaseActive and GetAction conditions - refactor ifrit to use controller
- fix Common::Util::getOffsettedPosition - fix action timepoint getting stuck (todo: fix actions legit)
…s-stuff-rebase2
- add knockback - use pos set in action rather than always using source actor
- pass filters to snapshot - fix replay not formatting debug message correctly
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