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/* Copyright(c) 2016 UltimaLive | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining | ||
* a copy of this software and associated documentation files (the | ||
* "Software"), to deal in the Software without restriction, including | ||
* without limitation the rights to use, copy, modify, merge, publish, | ||
* distribute, sublicense, and/or sell copies of the Software, and to | ||
* permit persons to whom the Software is furnished to do so, subject to | ||
* the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included | ||
* in all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | ||
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | ||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | ||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
*/ | ||
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using System; | ||
using System.IO; | ||
using Server; | ||
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namespace UltimaLive | ||
{ | ||
class BlockUtility | ||
{ | ||
public static byte[] GetLandData(Int32 blockNumber, Int32 mapNumber) | ||
{ | ||
Map m = Map.Maps[mapNumber]; | ||
TileMatrix tm = m.Tiles; | ||
return GetLandData( new Point2D(blockNumber / tm.BlockHeight, blockNumber % tm.BlockHeight), mapNumber); | ||
} | ||
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public static byte[] GetLandData(Point2D blockCoordinates, Int32 mapNumber) | ||
{ | ||
byte[] landData = new byte[192]; | ||
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Map map = Map.Maps[mapNumber]; | ||
TileMatrix tm = map.Tiles; | ||
LandTile[] land = tm.GetLandBlock(blockCoordinates.X, blockCoordinates.Y); | ||
for(int i = 0; i < land.Length; i++) //64 * 3 = 192 bytes | ||
{ | ||
landData[(i * 3)] = (byte)(((ushort)land[i].ID) & 0x00FF); | ||
landData[(i * 3) + 1] = (byte)((((ushort)land[i].ID) & 0xFF00) >> 8); | ||
landData[(i * 3) + 2] = (byte)land[i].Z; | ||
} | ||
return landData; | ||
} | ||
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public static void WriteLandDataToConsole(byte[] landData) | ||
{ | ||
string outString = "Land Data:\n"; | ||
for (int i = 0; i < landData.Length; i += 3) | ||
{ | ||
if (i % 12 == 0 && i != 0) | ||
{ | ||
outString += "\n"; | ||
} | ||
outString += string.Format("[{0},{1},{2}]", landData[i].ToString("X2"), landData[i + 1].ToString("X2"), landData[i + 2].ToString("X2")); | ||
} | ||
Console.WriteLine(outString); | ||
} | ||
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public static void WriteStaticsDataToConsole(byte[] staticsData) | ||
{ | ||
string outString = string.Format("Statics Data ({0}):\n", staticsData.Length); | ||
for (int i = 0; i < staticsData.Length; i += 7) | ||
{ | ||
if (i % 14 == 0 && i != 0) | ||
{ | ||
outString += "\n"; | ||
} | ||
outString += string.Format("[{0},{1},{2},{3},{4},{5},{6}]", staticsData[i].ToString("X2"), staticsData[i + 1].ToString("X2"), staticsData[i + 2].ToString("X2"), | ||
staticsData[i + 3].ToString("X2"), staticsData[i + 4].ToString("X2"), staticsData[i + 5].ToString("X2"), staticsData[i + 6].ToString("X2")); | ||
} | ||
Console.WriteLine(outString); | ||
} | ||
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public static void WriteDataToConsole(byte[] anyData) | ||
{ | ||
string outString = string.Format("Data ({0}):\n", anyData.Length); | ||
for (int i = 0; i < anyData.Length; i += 8) | ||
{ | ||
if (i + 7 < anyData.Length) | ||
{ | ||
if (i % 16 == 0 && i != 0) | ||
{ | ||
outString += "\n"; | ||
} | ||
outString += string.Format("[{0},{1},{2},{3},{4},{5},{6},{7}]", anyData[i].ToString("X2"), anyData[i + 1].ToString("X2"), | ||
anyData[i + 2].ToString("X2"), anyData[i + 3].ToString("X2"), anyData[i + 4].ToString("X2"), | ||
anyData[i + 5].ToString("X2"), anyData[i + 6].ToString("X2"), anyData[i + 7].ToString("X2")); | ||
} | ||
else | ||
{ | ||
outString += "\n["; | ||
for (int j = i; j < anyData.Length; j++) | ||
{ | ||
outString += anyData[j].ToString("X2") + ","; | ||
} | ||
outString += "]"; | ||
} | ||
} | ||
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Console.WriteLine(outString); | ||
} | ||
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public static void WriteBlockDataToConsole(byte[] anyData) | ||
{ | ||
Console.WriteLine(string.Format("Block Data ({0}):\n", anyData.Length)); | ||
if (anyData.Length >= 192) | ||
{ | ||
byte[] landData = new byte[192]; | ||
Array.Copy(anyData, 0, landData, 0, 192); | ||
//WriteLandDataToConsole(landData); | ||
if ((anyData.Length - 192) % 7 == 0) | ||
{ | ||
byte[] staticsData = new byte[anyData.Length - 192]; | ||
Array.Copy(anyData, 192, staticsData, 0, anyData.Length - 192); | ||
WriteStaticsDataToConsole(staticsData); | ||
} | ||
} | ||
} | ||
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public static byte[] GetRawStaticsData(Int32 blockNumber, Int32 mapNumber) | ||
{ | ||
Map m = Map.Maps[mapNumber]; | ||
TileMatrix tm = m.Tiles; | ||
return GetRawStaticsData(new Point2D(blockNumber / tm.BlockHeight, blockNumber % tm.BlockHeight), mapNumber); | ||
} | ||
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public static byte[] GetRawStaticsData(Point2D blockCoordinates, Int32 mapNumber) | ||
{ | ||
Map map = Map.Maps[mapNumber]; | ||
TileMatrix tm = map.Tiles; | ||
StaticTile[][][] staticTiles = tm.GetStaticBlock(blockCoordinates.X, blockCoordinates.Y); | ||
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int staticCount = 0; | ||
for (int k = 0; k < staticTiles.Length; k++) | ||
{ | ||
for (int l = 0; l < staticTiles[k].Length; l++) | ||
{ | ||
staticCount += staticTiles[k][l].Length; | ||
} | ||
} | ||
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byte[] blockBytes = new byte[staticCount * 7]; | ||
int blockByteIdx = 0; | ||
for (int i = 0; i < staticTiles.Length; i++) | ||
{ | ||
for (int j = 0; j < staticTiles[i].Length; j++) | ||
{ | ||
StaticTile[] sortedTiles = staticTiles[i][j]; | ||
//Array.Sort(sortedTiles, CompareStaticTiles); | ||
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for (int k = 0; k < sortedTiles.Length; k++) | ||
{ | ||
blockBytes[blockByteIdx + 0] = (byte)(((ushort)sortedTiles[k].ID) & 0x00FF); | ||
blockBytes[blockByteIdx + 1] = (byte)((((ushort)sortedTiles[k].ID) & 0xFF00) >> 8); | ||
blockBytes[blockByteIdx + 2] = (byte)i; | ||
blockBytes[blockByteIdx + 3] = (byte)j; | ||
blockBytes[blockByteIdx + 4] = (byte)sortedTiles[k].Z; | ||
blockBytes[blockByteIdx + 5] = (byte)(((ushort)sortedTiles[k].Hue) & 0x00FF); | ||
blockBytes[blockByteIdx + 6] = (byte)((((ushort)sortedTiles[k].Hue) & 0xFF00) >> 8); | ||
blockByteIdx += 7; | ||
} | ||
} | ||
} | ||
return blockBytes; | ||
} | ||
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public static int CompareStaticTiles(StaticTile b, StaticTile a) | ||
{ | ||
int retVal = a.Z.CompareTo(b.Z); | ||
if (retVal == 0)//same Z, lower z has higher priority now, it's correct this way, tested locally | ||
{ | ||
StaticTile[] sts = ClientFileExport.WorkMap.Tiles.GetStaticTiles(a.X, a.Y); | ||
for(int i=0; i<sts.Length; i++) | ||
{//we compare hashcodes for easyness, instead of comparing a bunch of properties, order has been verified to work in exportclientfiles. | ||
int hash=sts[i].GetHashCode(); | ||
if(hash==a.GetHashCode()) | ||
{ | ||
retVal = 1; | ||
break; | ||
} | ||
else if(hash==b.GetHashCode()) | ||
{ | ||
retVal = -1; | ||
break; | ||
} | ||
} | ||
} | ||
//We leave this as is, but it shouldn't happen anyway if we have same Z | ||
if(retVal==0) | ||
{ | ||
retVal = a.ID.CompareTo(b.ID); | ||
} | ||
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if(retVal==0) | ||
{ | ||
retVal = a.Hue.CompareTo(b.Hue); | ||
} | ||
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return retVal; | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,83 @@ | ||
/* Copyright(c) 2016 UltimaLive | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining | ||
* a copy of this software and associated documentation files (the | ||
* "Software"), to deal in the Software without restriction, including | ||
* without limitation the rights to use, copy, modify, merge, publish, | ||
* distribute, sublicense, and/or sell copies of the Software, and to | ||
* permit persons to whom the Software is furnished to do so, subject to | ||
* the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included | ||
* in all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | ||
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | ||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | ||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
*/ | ||
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using System; | ||
using System.Collections.Generic; | ||
using System.Text; | ||
using Server; | ||
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namespace UltimaLive | ||
{ | ||
public class CRC | ||
{ | ||
//CRC caching | ||
//[map][block] | ||
public static UInt16[][] MapCRCs; | ||
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public static void InvalidateBlockCRC(int map, int block) | ||
{ | ||
MapCRCs[map][block] = UInt16.MaxValue; | ||
} | ||
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public static void Configure() | ||
{ | ||
EventSink.WorldLoad += new WorldLoadEventHandler(OnLoad); | ||
} | ||
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public static void OnLoad() | ||
{ | ||
MapCRCs = new UInt16[256][]; | ||
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//We need CRCs for every block in every map. | ||
foreach (KeyValuePair<int, MapRegistry.MapDefinition> kvp in MapRegistry.Definitions) | ||
{ | ||
int blocks = Server.Map.Maps[kvp.Key].Tiles.BlockWidth * Server.Map.Maps[kvp.Key].Tiles.BlockHeight; | ||
MapCRCs[kvp.Key] = new UInt16[blocks]; | ||
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for (int j = 0; j < blocks; j++) | ||
{ | ||
MapCRCs[kvp.Key][j] = UInt16.MaxValue; | ||
} | ||
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} | ||
} | ||
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/* Thank you http://en.wikipedia.org/wiki/Fletcher%27s_checksum | ||
* Each sum is computed modulo 255 and thus remains less than | ||
* 0xFF at all times. This implementation will thus never | ||
* produce the checksum results 0x00FF, 0xFF00 or 0xFFFF. | ||
/**/ | ||
public static UInt16 Fletcher16( byte[] data) | ||
{ | ||
UInt16 sum1 = 0; | ||
UInt16 sum2 = 0; | ||
int index; | ||
for( index = 0; index < data.Length; ++index ) | ||
{ | ||
sum1 = (UInt16) ((sum1 + data[index]) % 255); | ||
sum2 = (UInt16) ((sum2 + sum1) % 255); | ||
} | ||
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return (UInt16)((sum2 << 8) | sum1); | ||
} | ||
} | ||
} |
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