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Wolfenstoom

I'll start with a rambling rant. . . . .

My age does not allow me to fully appreciate the past, the distant past, which does not belong to me, but I admire John Carmack and John Romero, they are brilliant for their time, perhaps the game on the component - interactivity and narrative, very weak, but as the speed of the game, gameplay, it is new for the nineties. I decided to combine these two games out of love for both the new and old Wolfenstein & DOOM series, and it turned out to be an even more surreal project than the creators of the original games had. However, I didn't create anything new, I'm just eager to have a new experience, to learn something new. I named the game as sumptuously as the rest of this project - Wolfenstoom.

Future Ideas :

  • Implement reloading, add mechanics like from the game - Doom, as well as from Wolfenstein ;
  • Doors on locations ;
  • Increase the location in times ;
  • Random location of ammunition, which can be raised in the aftermath of finding ;

One of the distinguishing features of this game, is textures with improved quality, and better rendering of the frame.

Keyboard keys for game control

The game is controlled in the standard way - WASD + Mouse or Touchpad

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