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A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
shiftkey / desktop
Forked from desktop/desktopFork of GitHub Desktop to support various Linux distributions
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
RenderDoc is a stand-alone graphics debugging tool.
To store all models and other assets related to glTF
An attempt to make Unreal Engine 4 projects more consistent
C++ examples for the Vulkan graphics API
Tutorial for the Vulkan graphics and compute API
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
KTX (Khronos Texture) Library and Tools
The .NET MAUI Community Toolkit is a community-created library that contains .NET MAUI Extensions, Advanced UI/UX Controls, and Behaviors to help make your life as a .NET MAUI developer easier
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
Content pipeline tools for optimizing glTF assets. 🌐
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.
Vertical Slice Architecture solution template in .NET 8
C# classes to generate and parse OpenBIM IFC files
Command line tools for working with IFC models