Highlights
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Open-source Windows and Office activator featuring HWID, Ohook, TSforge, KMS38, and Online KMS activation methods, along with advanced troubleshooting.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
An unofficial userspace driver for HID++ Logitech devices
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
shiftkey / desktop
Forked from desktop/desktopFork of GitHub Desktop to support various Linux distributions
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
RenderDoc is a stand-alone graphics debugging tool.
An assortment of assets that demonstrate features and capabilities of the glTF format
An attempt to make Unreal Engine 4 projects more consistent
C++ examples for the Vulkan graphics API
Tutorial for the Vulkan graphics and compute API
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
The .NET MAUI Community Toolkit is a community-created library that contains .NET MAUI Extensions, Advanced UI/UX Controls, and Behaviors to help make your life as a .NET MAUI developer easier
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
Content pipeline tools for optimizing glTF assets. 🌐
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.
Vertical Slice Architecture solution template in .NET 9
C# classes to generate and parse OpenBIM IFC files
Command line tools for working with IFC models