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lslzl3000 committed Sep 6, 2023
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24 changes: 24 additions & 0 deletions CHANGELOG.md
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## [0.6.9](https://github.com/Orillusion/orillusion/compare/v0.6.8...v0.6.9) (2023-09-06)

### Bug Fixes

* **webgpu:** fix latest WGSL error
* **canvas:** fix external canvas style ([#284](https://github.com/Orillusion/orillusion/issues/284)) ([bb89a68](https://github.com/Orillusion/orillusion/commit/bb89a68c3bd647a105c672ae8270a33ce6eae160)), closes [#283](https://github.com/Orillusion/orillusion/issues/283)
* fix renderer ([#281](https://github.com/Orillusion/orillusion/issues/281)) ([1f66ee8](https://github.com/Orillusion/orillusion/commit/1f66ee858eea3c19c11acf743b2cc6aa3be6ed37))
* **GUI:** UITransform will be updated correctly ([#288](https://github.com/Orillusion/orillusion/issues/288)) ([7a30945](https://github.com/Orillusion/orillusion/commit/7a30945c8af203d6d661f426c6493810c17a8154))
* **Octree:** Improve Octree's sample ([#289](https://github.com/Orillusion/orillusion/issues/289)) ([1321153](https://github.com/Orillusion/orillusion/commit/13211531b28b0ea881f106b44de3b2b48077ec6e))
* **component:** fix component life cycle ([b273ab4](https://github.com/Orillusion/orillusion/commit/b273ab4cbc7cdb377914d1ed3b188cc1751d1ff8))
* **particle:** fix particle material depth bug ([f3f1b20](https://github.com/Orillusion/orillusion/commit/f3f1b200043ccf5516002137bf68ac8d4c41a7de))
* **WorldPanel:** fix worldPanel depth compareFun ([592b643](https://github.com/Orillusion/orillusion/commit/592b64373d66c0054cfeb890c2a253b8d28ea73e))
* **bloom:** fix bloom uniform data offset ([39819ee](https://github.com/Orillusion/orillusion/commit/39819eed24fd01775885237d71e4814cb939c553))
* **gtao:*** Reduce threshold of dot gtao. ([494b827](https://github.com/Orillusion/orillusion/commit/494b8276561a782277b9106b7ca421a089506911))

### Features

* **wasm:** update matrix by WASM ([#292](https://github.com/Orillusion/orillusion/issues/292)) ([2c8e8ab](https://github.com/Orillusion/orillusion/commit/2c8e8ab5c44b8ae8499bb690c6789021e17aebb6))
* **material:** use new material framework ([5111699](https://github.com/Orillusion/orillusion/commit/511169978ecd72aa213a644bc4f3614bc6807981))
* **pipelinePool:** add pipeline shader share ([c88b687](https://github.com/Orillusion/orillusion/commit/c88b6871e407b7e1025e2c07a8df9d6ef10631cf))
* add log z depth ([520b2bb](https://github.com/Orillusion/orillusion/commit/520b2bb7be1cf803e2b11c5f222ddd3d9667fd4a))
* add transform depth order ([bf40831](https://github.com/Orillusion/orillusion/commit/bf40831cb9637f7d7b18e4c4cf650ddb5c0b2e13))
* fadeout csm shadow far away ([bf30fe7](https://github.com/Orillusion/orillusion/commit/bf30fe71f6ccba71ebb3e3406f4f248d28e7615d))

## [0.6.8](https://github.com/Orillusion/orillusion/compare/v0.6.7...v0.6.8) (2023-08-10)

### Bug Fixes
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "@orillusion/core",
"version": "0.6.9-beta.1",
"version": "0.6.9",
"author": "Orillusion",
"description": "Orillusion WebGPU Engine",
"main": "./dist/orillusion.umd.js",
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2 changes: 1 addition & 1 deletion public

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