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More Suits resprites (Bonus: Chef/Bartender updates!) (tgstation#77558)
## About The Pull Request Finally, my ultimate goal: All Lawyer suits are now under suits.dmi. Having some suits in suits.dmi and some in civilian.dmi was just really really weird and confusing. Also updated some more Service stuff, specifically the Chef and Bartender. Their uniform is the generic Service Buttondown, and their other gear has been updated. The Bartender, notably, now has a new item, the bowtie! Full changelog: - Adds Bowtie (and yes, it's in relevant vendors) - Adds a greyscale Formal Jacket (the lawyer jackets but greyscaled) - Removes `/obj/item/clothing/under/rank/civilian/chef` and `/obj/item/clothing/under/rank/civilian/bartender`; replaces them with `/obj/item/clothing/under/costume/buttondown/slacks/service` - **Moves all Lawyer suit sprites to the suits.dmi** - Converted `/obj/item/clothing/under/rank/civilian/lawyer/bluesuit` to use the same GAGS configs as the buttondown (path unchanged) - Resprited all Lawyer suits (except galaxy ones) - Resprited the Lawyer jackets to match (including a currently unused GAGS-palette one) - Resprited the Chef Apron-Jacket and Hat - Resprited the Botanist Overalls (and made them Greyscale) - Updated the shirt on the Cook Jorts to be more up-to-date instead of being new pants on a super crusty old shirt sprite. - Puts stuff into vendors ## Why It's Good For The Game Sprote updates yahoo! Chef/Bartender showed their age, and essentially had the same uniform. Now they look much more at home. ![image](https://github.com/tgstation/tgstation/assets/76465278/c4c317c3-e62a-41d3-87fe-bb38c2a46552) GAGS Suit jacket yippee! ![image](https://github.com/tgstation/tgstation/assets/76465278/a1eaf9a9-58c9-44ef-b967-fdc62311afbd) This jacket was put into to the Bartender's vendor for the sake of allowing them their own gimmicks, such as this: ![image](https://github.com/tgstation/tgstation/assets/76465278/eb42e93b-9442-4cd4-891f-091a74aaccbf) New greyscale overalls wahooo! Since they're greyscaled they're also in the clothesmate for anybody who really wants them. ![image](https://github.com/tgstation/tgstation/assets/76465278/c8aea289-d2d9-467d-949a-82563bccb2d3) The Lawyer suits just used an entirely different type of shading and it made them stick out weird... I'm not quite sure on reshaping their jackets but figured it's better to start with this and update them if requested. ![image](https://github.com/tgstation/tgstation/assets/76465278/9a74c3a3-a2b8-48d6-89f9-77d1e0fdd86a) As for moving Lawyer suits to suits.dmi... I just don't like them being split up. It makes it annoying to prevent duplicates or keep them all updated. ## Changelog :cl: add: Added the Bowtie! Bartenders start with one on, but they can also be found in the Bardrobe, Autodrobe, and Clothesmate. No need to tie it either, it's just a clip-on. add: Added a Greyscale "Formal Jacket" of the style that most suits use, for crew who want to make their own using the buttondown shirt. del: Removed the generic Cook/Bartender uniforms and changed them to use the Service buttondown w/ slacks. image: updated the majority of Lawyer suit sprites, along with the Cook's Apron-Jacket and Hat, and updated/greyscaled Botany's Overalls! Also the Overalls are available in the clothesmate, and the Cook Jorts' shirt is less crusty. /:cl:
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{ | ||
"jacket_lawyer": [ | ||
{ | ||
"type": "icon_state", | ||
"icon_state": "suitjacket", | ||
"blend_mode": "overlay", | ||
"color_ids": [ 1 ] | ||
} | ||
], | ||
"jacket_lawyer_t": [ | ||
{ | ||
"type": "icon_state", | ||
"icon_state": "suitjacket_t", | ||
"blend_mode": "overlay", | ||
"color_ids": [ 1 ] | ||
} | ||
] | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,10 @@ | ||
{ | ||
"overalls": [ | ||
{ | ||
"type": "icon_state", | ||
"icon_state": "overalls", | ||
"blend_mode": "overlay", | ||
"color_ids": [ 1 ] | ||
} | ||
] | ||
} |
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