Stars
Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
REST API plugin for Unreal Engine 4 - we love restfull backend and JSON communications!
Sample for UE5's CommonConversation Feature
The library that read Unity profiler binary log directly
A generic post-processing injector for games and video software.
Information from Microsoft about the PDB format. We'll try to keep this up to date. Just trying to help the CLANG/LLVM community get onto Windows.
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
A GUI client for Windows, Linux and macOS, support Xray core and sing-box-core and others
Plastic SCM plugin for Unreal Engine
Real-Time Dynamic Cover System for Unreal Engine 4
A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
MMdnn is a set of tools to help users inter-operate among different deep learning frameworks. E.g. model conversion and visualization. Convert models between Caffe, Keras, MXNet, Tensorflow, CNTK, …
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…
C++14 asynchronous allocation aware futures (supporting then, exception handling, coroutines and connections)
RVO multiagent implementation with A-star algorithm