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Don't give player free grenades
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SkacikPL committed Jul 23, 2019
1 parent 974aad4 commit 416ed54
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Showing 5 changed files with 6 additions and 5 deletions.
2 changes: 1 addition & 1 deletion src/baseq2/g_main.c
Original file line number Diff line number Diff line change
Expand Up @@ -175,7 +175,7 @@ void InitGame(void)
// 0 = no flare gun
// 1 = spawn with the flare gun
// 2 = spawn with the flare gun and some grenades
sv_flaregun = gi.cvar("sv_flaregun", "2", 0);
sv_flaregun = gi.cvar("sv_flaregun", "1", 0);
cl_monsterfootsteps = gi.cvar("cl_monsterfootsteps", "1", 0);

// export our own features
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2 changes: 1 addition & 1 deletion src/rogue/savegame/savegame.c
Original file line number Diff line number Diff line change
Expand Up @@ -248,7 +248,7 @@ InitGame(void)
// 0 = no flare gun
// 1 = spawn with the flare gun
// 2 = spawn with the flare gun and some grenades
sv_flaregun = gi.cvar("sv_flaregun", "2", 0);
sv_flaregun = gi.cvar("sv_flaregun", "1", 0);
cl_monsterfootsteps = gi.cvar("cl_monsterfootsteps", "1", 0);

// export our own features
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2 changes: 1 addition & 1 deletion src/smd/g_save.c
Original file line number Diff line number Diff line change
Expand Up @@ -421,7 +421,7 @@ void InitGame (void)
bounce_bounce = gi.cvar("bounce_bounce", "0.5", 0);
bounce_minv = gi.cvar("bounce_minv", "60", 0);

sv_flaregun = gi.cvar("sv_flaregun", "2", 0);
sv_flaregun = gi.cvar("sv_flaregun", "1", 0);

// items
InitItems ();
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3 changes: 2 additions & 1 deletion src/xatrix/savegame/savegame.c
Original file line number Diff line number Diff line change
Expand Up @@ -242,7 +242,8 @@ InitGame(void)
// 0 = no flare gun
// 1 = spawn with the flare gun
// 2 = spawn with the flare gun and some grenades
sv_flaregun = gi.cvar("sv_flaregun", "2", 0);
sv_flaregun = gi.cvar("sv_flaregun", "1", 0);
cl_monsterfootsteps = gi.cvar("cl_monsterfootsteps", "1", 0);

// export our own features
gi.cvar_forceset("g_features", va("%d", G_FEATURES));
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2 changes: 1 addition & 1 deletion src/zaero/savegame/savegame.c
Original file line number Diff line number Diff line change
Expand Up @@ -240,7 +240,7 @@ InitGame(void)
// 0 = no flare gun
// 1 = spawn with the flare gun
// 2 = spawn with the flare gun and some grenades
sv_flaregun = gi.cvar("sv_flaregun", "2", 0);
sv_flaregun = gi.cvar("sv_flaregun", "1", 0);
cl_monsterfootsteps = gi.cvar("cl_monsterfootsteps", "1", 0);

// export our own features
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