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AutoModpack 4.0.0-beta2

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@Skidamek Skidamek released this 22 Jun 14:12
· 162 commits to main since this release

Changes

  • Added support to 1.20.6 and 1.21, dropped support for 1.19.3
  • Fixed 1.18.2 forge crash #221
  • Fixed autoExcludeServerSideMods it should now work properly again (fabric only feature) #215
  • Fixed bug where joining to singleplayer world was impossible #219
  • Fixed bug where editable files would get downloaded anyway #233
  • Fixed bug which led to redownloading all the files on update
  • Fixed crashes when (dupe) mod got updated while it is in default mods directory
    New behavior of duplicated files from default mods folder and automodpack modpack mods folder should work like this:
    it moves what it can move
    if the client mod is a duplicate of what modpack contains then it removes it from client so that you dont need to restart game just when you launched it and modpack get updated - basically having these mods separately allows for seamless updates
    if you have client mods which require specific mod which is also a duplicate of what modpack contains it should stay
    if it works in different way please report its a bug
  • Fixed bug where if you had 2 or more exactly same files they might have failed to download
  • Fixed bug where if in modpack was only one file, modpack was not available to download #230
  • Fixed bug where mods didn't download from curseforge
  • Updated Ukrainian and Russian translations - Courtesy belkinPNG
  • Improvements to selfupdater
  • Changed icon - Courtesy HyperDraw
  • Added nag messages #236
  • Other minior improvements to code, fixing #218 #242 #220 #222

What's Changed

New Contributors

Full Changelog: v4.0.0-beta1...v4.0.0-beta2