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Starred repositories

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Surface-Stable Fractal Dithering

ShaderLab 768 46 Updated Jan 28, 2025

This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.

GLSL 42 3 Updated Mar 11, 2024

A Vulkan renderer written from scratch on stream

C++ 1,410 79 Updated Jan 17, 2025

Immediate Mode 3D Plotting

C++ 653 29 Updated Jan 17, 2025

3D-Graphics-Rendering-Cookbook, Second Edition

C++ 251 22 Updated Jan 28, 2025

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

GLSL 6,187 698 Updated Jan 1, 2025

Physically based renderer demo written using Vulkan.

C 72 Updated Nov 11, 2024

Blazingly fast Vulkan glTF Viewer

C++ 64 3 Updated Jan 28, 2025

Tools for processing data for Deus Ex: Human Revolution

Python 20 Updated Oct 13, 2024

A Cool High Performance Game Engine

C++ 475 27 Updated Jan 21, 2025

Makes ARM NEON documentation accessible (with examples)

389 64 Updated Apr 13, 2024

A minimal Vulkan deferred rendering demonstration.

C++ 19 Updated Jan 3, 2025

Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"

C++ 27 1 Updated Jul 11, 2024

Title says it all

Assembly 1 Updated Mar 2, 2024

An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.

58 2 Updated Aug 16, 2024

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,302 118 Updated Dec 25, 2024

Clustered shading implementation with bgfx

C++ 442 29 Updated Jun 25, 2022

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

C++ 1,267 123 Updated May 29, 2022

Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)

C++ 466 22 Updated Dec 10, 2024

A Vulkan Render Engine

C++ 82 7 Updated Jan 21, 2025

GPU font rendering from vector outlines demonstration

C++ 154 19 Updated Sep 25, 2022

Terrain rendering algorithm in less than 20 lines of code

C 6,389 274 Updated Apr 29, 2024

(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.

C++ 76 6 Updated Jan 27, 2025

mimalloc is a compact general purpose allocator with excellent performance.

C 10,901 900 Updated Jan 27, 2025

Analyze and convert normal textures

C++ 103 1 Updated Mar 21, 2024

A modern C++17 glTF 2.0 library focused on speed, correctness, and usability

C++ 338 54 Updated Jan 26, 2025
C++ 4,521 489 Updated Jan 30, 2025

Open source game maps as OBJ files (useful for testing 3D engines)

Python 98 8 Updated Oct 21, 2023

A large-scale real-world terrain renderer written in Rust using the Bevy game engine.

Rust 190 13 Updated Apr 26, 2023
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